fix: 修复客户端中继协议 + 全平台房间详情/分享

关键修复:
- RelayClient: 二进制头部改为FUNMC_JOIN:roomId|playerName|password协议
- RelayClient: 等待服务端OK:CONNECTED/ERROR:*握手响应
- rooms:join: 先连接中继再启动本地代理, 传入playerName和password
- 连接失败自动cleanup

Web管理面板:
- 房间详情弹窗: 点击房间卡片打开
- 玩家列表 + 踢出功能 (UserX图标)
- 复制房间号 / 删除房间按钮

Mobile:
- 房间详情底部弹窗 (Modal slide)
- 在线玩家列表
- 分享房间号 (Share API)
- 复制房间号
- apiClient.getRoomDetail 方法
This commit is contained in:
FunMC
2026-02-23 08:26:25 +08:00
parent 80fe5e6e6e
commit eb6e901440
5 changed files with 233 additions and 24 deletions

View File

@@ -147,18 +147,13 @@ ipcMain.handle('rooms:delete', async (_event, roomId: string) => {
});
// Join room - start local proxy and relay connection
ipcMain.handle('rooms:join', async (_event, opts: { serverHost: string; serverPort: number; roomId: string; localPort: number }) => {
ipcMain.handle('rooms:join', async (_event, opts: { serverHost: string; serverPort: number; roomId: string; localPort: number; password?: string }) => {
try {
cleanup();
relayClient = new RelayClient(opts.serverHost, opts.serverPort, opts.roomId);
localProxy = new LocalProxy(opts.localPort, relayClient);
const playerName = (store.get('playerName') as string) || 'Player';
relayClient = new RelayClient(opts.serverHost, opts.serverPort, opts.roomId, playerName, opts.password);
await localProxy.start();
relayClient.on('connected', () => {
mainWindow?.webContents.send('relay:status', { status: 'connected' });
});
relayClient.on('disconnected', () => {
mainWindow?.webContents.send('relay:status', { status: 'disconnected' });
});
@@ -166,8 +161,17 @@ ipcMain.handle('rooms:join', async (_event, opts: { serverHost: string; serverPo
mainWindow?.webContents.send('relay:status', { status: 'error', error: err });
});
// Connect to relay server first (handshake)
await relayClient.connect();
// Then start local proxy for Minecraft to connect to
localProxy = new LocalProxy(opts.localPort, relayClient);
await localProxy.start();
mainWindow?.webContents.send('relay:status', { status: 'connected' });
return { success: true, localPort: opts.localPort };
} catch (err: any) {
cleanup();
return { success: false, error: err.message };
}
});

View File

@@ -9,7 +9,9 @@ export class RelayClient extends EventEmitter {
constructor(
private host: string,
private port: number,
private roomId: string
private roomId: string,
private playerName: string = 'Player',
private password?: string
) {
super();
}
@@ -17,21 +19,35 @@ export class RelayClient extends EventEmitter {
connect(): Promise<void> {
return new Promise((resolve, reject) => {
this.socket = new net.Socket();
let handshakeDone = false;
this.socket.connect(this.port, this.host, () => {
// Send FUNMC_JOIN handshake matching server relay protocol
const parts = [this.roomId, this.playerName];
if (this.password) parts.push(this.password);
this.socket!.write(`FUNMC_JOIN:${parts.join('|')}\n`);
});
// Wait for server response before marking as connected
this.socket.once('data', (data) => {
const response = data.toString('utf8').trim();
handshakeDone = true;
if (response.startsWith('OK:')) {
this.connected = true;
// Send room ID as initial handshake
const header = Buffer.alloc(2 + this.roomId.length);
header.writeUInt16BE(this.roomId.length, 0);
header.write(this.roomId, 2);
this.socket!.write(header);
this.socket!.setTimeout(0); // clear timeout after handshake
this.emit('connected');
resolve();
} else {
// e.g. ERROR:ROOM_NOT_FOUND, ERROR:WRONG_PASSWORD, ERROR:ROOM_FULL, ERROR:HOST_OFFLINE
const errorMsg = response.replace('ERROR:', '');
this.socket!.destroy();
reject(new Error(errorMsg));
}
});
this.socket.on('error', (err) => {
this.emit('error', err.message);
if (!this.connected) reject(err);
if (!handshakeDone) reject(err);
});
this.socket.on('close', () => {
@@ -40,7 +56,9 @@ export class RelayClient extends EventEmitter {
});
this.socket.setTimeout(10000, () => {
if (!handshakeDone) {
this.socket?.destroy(new Error('Connection timeout'));
}
});
});
}

View File

@@ -92,6 +92,10 @@ class ApiClient {
async getTraffic() {
return request(this.api('/traffic'));
}
async getRoomDetail(roomId: string): Promise<{ room: RoomInfo; players: any[] }> {
return request(this.api(`/rooms/${roomId}`));
}
}
export const apiClient = new ApiClient();

View File

@@ -1,7 +1,7 @@
import React, { useState, useEffect, useCallback } from 'react';
import {
View, Text, TouchableOpacity, StyleSheet, FlatList,
RefreshControl, Alert, TextInput,
RefreshControl, Alert, TextInput, Modal, Share, ScrollView,
} from 'react-native';
import * as Clipboard from 'expo-clipboard';
import { colors, spacing } from '../lib/theme';
@@ -41,14 +41,36 @@ export default function RoomsScreen() {
return matchSearch && matchFilter;
});
const [detailVisible, setDetailVisible] = useState(false);
const [detailRoom, setDetailRoom] = useState<RoomInfo | null>(null);
const [detailPlayers, setDetailPlayers] = useState<any[]>([]);
async function copyId(id: string) {
await Clipboard.setStringAsync(id);
Alert.alert('已复制', `房间号 ${id} 已复制到剪贴板`);
}
async function shareRoom(room: RoomInfo) {
try {
await Share.share({
message: `来FunConnect联机吧\n房间: ${room.name}\n房间号: ${room.id}\n版本: ${room.gameEdition === 'java' ? 'Java' : '基岩'} ${room.gameVersion}\n玩家: ${room.currentPlayers}/${room.maxPlayers}`,
});
} catch { /* cancelled */ }
}
async function openDetail(room: RoomInfo) {
setDetailRoom(room);
setDetailVisible(true);
try {
const data = await apiClient.getRoomDetail(room.id);
if (data.room) setDetailRoom(data.room);
setDetailPlayers(data.players || []);
} catch { setDetailPlayers([]); }
}
function renderRoom({ item }: { item: RoomInfo }) {
return (
<View style={styles.roomCard}>
<TouchableOpacity style={styles.roomCard} onPress={() => openDetail(item)} activeOpacity={0.7}>
<View style={styles.roomTop}>
<View style={styles.roomIcon}><Text style={{ fontSize: 20 }}>🎮</Text></View>
<View style={{ flex: 1 }}>
@@ -75,7 +97,7 @@ export default function RoomsScreen() {
<Text style={styles.copyText}></Text>
</TouchableOpacity>
</View>
</View>
</TouchableOpacity>
);
}
@@ -120,6 +142,54 @@ export default function RoomsScreen() {
</View>
</View>
{/* Room Detail Modal */}
<Modal visible={detailVisible} animationType="slide" transparent>
<View style={styles.modalOverlay}>
<View style={styles.modalContent}>
<View style={styles.modalHeader}>
<Text style={styles.modalTitle}>{detailRoom?.name} {detailRoom?.password ? '🔒' : ''}</Text>
<TouchableOpacity onPress={() => setDetailVisible(false)}>
<Text style={{ fontSize: 20, color: colors.textDim }}></Text>
</TouchableOpacity>
</View>
<ScrollView style={{ maxHeight: 400 }}>
<View style={styles.modalInfoGrid}>
{[
{ l: '房间号', v: detailRoom?.id },
{ l: '房主', v: detailRoom?.hostName },
{ l: '版本', v: `${detailRoom?.gameEdition === 'java' ? 'Java' : '基岩'} ${detailRoom?.gameVersion}` },
{ l: '玩家', v: `${detailRoom?.currentPlayers}/${detailRoom?.maxPlayers}` },
].map((item, i) => (
<View key={i} style={styles.modalInfoItem}>
<Text style={styles.modalInfoLabel}>{item.l}</Text>
<Text style={styles.modalInfoValue}>{item.v}</Text>
</View>
))}
</View>
<Text style={styles.sectionTitle}>线 ({detailPlayers.length})</Text>
{detailPlayers.length === 0 ? (
<Text style={styles.playerEmpty}>线</Text>
) : (
detailPlayers.map((p: any) => (
<View key={p.id} style={styles.playerItem}>
<Text style={styles.playerName}>👤 {p.name}</Text>
<Text style={styles.playerTime}>{new Date(p.joinedAt).toLocaleTimeString('zh-CN')}</Text>
</View>
))
)}
</ScrollView>
<View style={styles.modalActions}>
<TouchableOpacity style={styles.shareBtn} onPress={() => detailRoom && shareRoom(detailRoom)}>
<Text style={styles.shareBtnText}>📤 </Text>
</TouchableOpacity>
<TouchableOpacity style={styles.modalCopyBtn} onPress={() => detailRoom && copyId(detailRoom.id)}>
<Text style={styles.modalCopyText}>📋 </Text>
</TouchableOpacity>
</View>
</View>
</View>
</Modal>
<FlatList
data={filtered}
renderItem={renderRoom}
@@ -183,4 +253,46 @@ const styles = StyleSheet.create({
copyText: { color: '#fff', fontSize: 11, fontWeight: '600' },
empty: { alignItems: 'center', paddingTop: 60 },
emptyText: { fontSize: 14, color: colors.textDim, marginTop: 12 },
modalOverlay: {
flex: 1, backgroundColor: 'rgba(0,0,0,0.6)',
justifyContent: 'flex-end',
},
modalContent: {
backgroundColor: colors.bgDarker, borderTopLeftRadius: 20, borderTopRightRadius: 20,
padding: spacing.lg, maxHeight: '80%',
},
modalHeader: {
flexDirection: 'row', justifyContent: 'space-between', alignItems: 'center',
marginBottom: spacing.md,
},
modalTitle: { fontSize: 17, fontWeight: '700', color: colors.text },
modalInfoGrid: {
flexDirection: 'row', flexWrap: 'wrap', gap: 8, marginBottom: spacing.md,
},
modalInfoItem: {
backgroundColor: colors.input, borderRadius: 8, padding: 10,
width: '47%' as any,
},
modalInfoLabel: { fontSize: 10, color: colors.textDim, marginBottom: 2 },
modalInfoValue: { fontSize: 13, fontWeight: '600', color: colors.text },
sectionTitle: { fontSize: 13, fontWeight: '700', color: colors.green, marginBottom: 8 },
playerEmpty: { fontSize: 12, color: '#555', textAlign: 'center', paddingVertical: 16 },
playerItem: {
flexDirection: 'row', justifyContent: 'space-between', alignItems: 'center',
backgroundColor: colors.input, borderRadius: 6, paddingHorizontal: 12,
paddingVertical: 8, marginBottom: 4,
},
playerName: { fontSize: 13, color: colors.text },
playerTime: { fontSize: 10, color: colors.textDim },
modalActions: { flexDirection: 'row', gap: 8, marginTop: spacing.md },
shareBtn: {
flex: 1, backgroundColor: colors.bgAccent, borderRadius: 8,
paddingVertical: 10, alignItems: 'center',
},
shareBtnText: { color: colors.blue, fontSize: 13, fontWeight: '600' },
modalCopyBtn: {
flex: 1, backgroundColor: colors.green, borderRadius: 8,
paddingVertical: 10, alignItems: 'center',
},
modalCopyText: { color: '#fff', fontSize: 13, fontWeight: '600' },
});

View File

@@ -1,6 +1,6 @@
import { useEffect, useState, useCallback } from 'react';
import { Link } from 'react-router-dom';
import { Gamepad2, Users, Clock, Lock, Trash2, Copy, Plus, RefreshCw, Search, X } from 'lucide-react';
import { Gamepad2, Users, Clock, Lock, Trash2, Copy, Plus, RefreshCw, Search, X, Eye, UserX } from 'lucide-react';
import { apiService, type RoomInfo } from '../api';
export default function Rooms() {
@@ -11,6 +11,9 @@ export default function Rooms() {
const [editionFilter, setEditionFilter] = useState<string>('all');
const [deleteConfirm, setDeleteConfirm] = useState<string | null>(null);
const [copied, setCopied] = useState<string | null>(null);
const [detailRoom, setDetailRoom] = useState<any>(null);
const [detailPlayers, setDetailPlayers] = useState<any[]>([]);
const [detailLoading, setDetailLoading] = useState(false);
const loadRooms = useCallback(async () => {
try {
@@ -56,8 +59,76 @@ export default function Rooms() {
setTimeout(() => setCopied(null), 2000);
}
async function openDetail(roomId: string) {
setDetailLoading(true);
try {
const data = await apiService.getRoom(roomId);
setDetailRoom(data.room);
setDetailPlayers(data.players || []);
} catch { setDetailRoom(null); }
setDetailLoading(false);
}
async function handleKick(roomId: string, playerId: string) {
if (!confirm('确定要踢出该玩家吗?')) return;
try {
await apiService.kickPlayer(roomId, playerId);
openDetail(roomId);
} catch { alert('踢出失败'); }
}
return (
<div>
{/* Room Detail Modal */}
{detailRoom && (
<div className="fixed inset-0 bg-black/60 backdrop-blur-sm flex items-center justify-center z-50" onClick={() => setDetailRoom(null)}>
<div className="bg-mc-darker border border-mc-accent/40 rounded-xl p-6 max-w-lg w-full mx-4" onClick={e => e.stopPropagation()}>
<div className="flex items-center justify-between mb-4">
<h3 className="text-lg font-bold flex items-center gap-2">
{detailRoom.name}
{detailRoom.password && <Lock className="w-3.5 h-3.5 text-yellow-400" />}
</h3>
<button onClick={() => setDetailRoom(null)} className="text-gray-500 hover:text-gray-300"><X className="w-5 h-5" /></button>
</div>
<div className="grid grid-cols-2 gap-2 mb-4">
{[
{ l: '房间号', v: detailRoom.id },
{ l: '房主', v: detailRoom.hostName },
{ l: '版本', v: `${detailRoom.gameEdition === 'java' ? 'Java' : '基岩'} ${detailRoom.gameVersion}` },
{ l: '玩家', v: `${detailRoom.currentPlayers}/${detailRoom.maxPlayers}` },
].map((item, i) => (
<div key={i} className="bg-mc-dark/60 rounded-lg p-2.5">
<p className="text-[10px] text-gray-500">{item.l}</p>
<p className="text-sm font-semibold">{item.v}</p>
</div>
))}
</div>
<h4 className="text-sm font-bold text-mc-green mb-2">线 ({detailPlayers.length})</h4>
{detailPlayers.length === 0 ? (
<p className="text-gray-500 text-xs py-4 text-center">线</p>
) : (
<div className="space-y-1 max-h-48 overflow-y-auto">
{detailPlayers.map((p: any) => (
<div key={p.id} className="flex items-center justify-between bg-mc-dark/60 rounded-lg px-3 py-2">
<div>
<span className="text-sm">👤 {p.name}</span>
<span className="text-[10px] text-gray-500 ml-2">{new Date(p.joinedAt).toLocaleTimeString('zh-CN')}</span>
</div>
<button onClick={() => handleKick(detailRoom.id, p.id)} className="text-red-400 hover:text-red-300 transition-colors" title="踢出">
<UserX className="w-4 h-4" />
</button>
</div>
))}
</div>
)}
<div className="flex gap-2 mt-4 justify-end">
<button onClick={() => { copyRoomId(detailRoom.id); }} className="btn-secondary text-xs flex items-center gap-1"><Copy className="w-3 h-3" /> </button>
<button onClick={() => { setDeleteConfirm(detailRoom.id); setDetailRoom(null); }} className="bg-red-500/20 hover:bg-red-500/30 text-red-400 px-3 py-1.5 rounded-lg text-xs font-semibold transition-colors flex items-center gap-1"><Trash2 className="w-3 h-3" /> </button>
</div>
</div>
</div>
)}
{/* Delete Confirmation Dialog */}
{deleteConfirm && (
<div className="fixed inset-0 bg-black/60 flex items-center justify-center z-50">
@@ -151,7 +222,7 @@ export default function Rooms() {
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{filteredRooms.map(room => (
<div key={room.id} className="card hover:border-mc-accent/60 transition-colors">
<div key={room.id} className="card hover:border-mc-accent/60 transition-colors cursor-pointer" onClick={() => openDetail(room.id)}>
<div className="flex items-start justify-between">
<div className="flex items-center gap-3">
<div className="w-10 h-10 rounded-lg bg-mc-green/20 flex items-center justify-center">