package com.playerblocklife; import org.bukkit.configuration.file.FileConfiguration; public class ConfigManager { private final PlayerBlockLife plugin; private FileConfiguration config; public ConfigManager(PlayerBlockLife plugin) { this.plugin = plugin; loadConfig(); } public void loadConfig() { plugin.saveDefaultConfig(); config = plugin.getConfig(); } public void reloadConfig() { plugin.reloadConfig(); config = plugin.getConfig(); } public int getBlocksPerPlayer() { return config.getInt("blocks.amount", 5); } public int getSpreadRange() { return config.getInt("blocks.spread", 5); } public int getDepth() { return config.getInt("blocks.depth", -1); } public boolean isDieWhenBlocksGone() { return config.getBoolean("game.die_when_blocks_gone", true); } public boolean isBecomeSpectator() { return config.getBoolean("game.become_spectator", true); } public boolean isHealthSystemEnabled() { return config.getBoolean("game.health_system", true); } public boolean isSkinSystemEnabled() { return config.getBoolean("skin.enabled", true); } public String getSkinSource() { return config.getString("skin.source", "player_profile"); } public String getMessage(String path, String defaultValue) { String message = config.getString("messages." + path, defaultValue); if (message != null) { message = message.replace("&", "ยง"); } return message; } }