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PlayerBlockLife/src/main/java/com/playerblocklife/SkinManager.java

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2026-02-13 18:50:05 +08:00
package com.playerblocklife;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.profile.PlayerProfile;
import org.bukkit.profile.PlayerTextures;
import org.yaml.snakeyaml.Yaml;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.URL;
import java.nio.file.Files;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public class SkinManager {
private final PlayerBlockLife plugin;
private final Map<UUID, String> playerSkinData = new ConcurrentHashMap<>();
private final Map<UUID, Integer> playerCustomModelData = new ConcurrentHashMap<>();
private final Map<UUID, Long> skinLoadTime = new ConcurrentHashMap<>();
private final File skinDataFile;
private final File skinCacheDir;
private int nextCustomModelData = 1000;
private static final long SKIN_CACHE_TIME = 7 * 24 * 60 * 60 * 1000L;
public SkinManager(PlayerBlockLife plugin) {
this.plugin = plugin;
this.skinDataFile = new File(plugin.getDataFolder(), "skindata.yml");
this.skinCacheDir = new File(plugin.getDataFolder(), "skincache");
if (!skinCacheDir.exists()) {
skinCacheDir.mkdirs();
}
}
public void loadAllSkins() {
loadSkinDataFromFile();
Bukkit.getOnlinePlayers().forEach(this::loadPlayerSkinAsync);
}
public void loadPlayerSkinAsync(Player player) {
UUID playerId = player.getUniqueId();
if (playerSkinData.containsKey(playerId)) {
return;
}
if (loadSkinFromCache(playerId)) {
plugin.logInfo("从缓存加载皮肤: " + player.getName());
return;
}
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
plugin.logInfo("开始加载皮肤: " + player.getName());
String skinBase64 = null;
// 检查是否使用SkinsRestorer插件
if (plugin.getConfigManager().useSkinsRestorer()) {
skinBase64 = getSkinFromSkinsRestorer(player);
}
// 如果SkinsRestorer未启用或获取失败使用PlayerProfile
if (skinBase64 == null) {
skinBase64 = getSkinFromPlayerProfile(player);
}
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if (skinBase64 == null) {
skinBase64 = getDefaultSteveSkin();
plugin.logWarning("使用默认皮肤: " + player.getName());
}
if (skinBase64 != null) {
playerSkinData.put(playerId, skinBase64);
int modelData = allocateCustomModelData(playerId);
saveSkinToCache(playerId, skinBase64);
skinLoadTime.put(playerId, System.currentTimeMillis());
plugin.logInfo("皮肤加载完成: " + player.getName() + " (模型数据: " + modelData + ")");
Bukkit.getScheduler().runTask(plugin, () -> {
if (player.isOnline()) {
player.sendMessage("§a你的皮肤方块已准备就绪");
}
});
}
} catch (Exception e) {
plugin.logError("加载皮肤失败: " + player.getName(), e);
}
});
}
private String getSkinFromSkinsRestorer(Player player) {
try {
// 检查SkinsRestorer插件是否存在
if (Bukkit.getPluginManager().getPlugin("SkinsRestorer") == null) {
plugin.logInfo("SkinsRestorer插件未安装跳过从SkinsRestorer获取皮肤");
return null;
}
plugin.logInfo("尝试从SkinsRestorer获取皮肤: " + player.getName());
// 使用反射调用SkinsRestorer API
Class<?> skinsRestorerClass = Class.forName("net.skinsrestorer.api.SkinsRestorerAPI");
Object skinsRestorerAPI = skinsRestorerClass.getMethod("getApi").invoke(null);
// 获取玩家皮肤数据
Class<?> skinDataClass = Class.forName("net.skinsrestorer.api.property.SkinProperty");
Object skinProperty = skinsRestorerAPI.getClass().getMethod("getSkinData", String.class)
.invoke(skinsRestorerAPI, player.getName());
if (skinProperty != null) {
String value = (String) skinProperty.getClass().getMethod("getValue").invoke(skinProperty);
String signature = (String) skinProperty.getClass().getMethod("getSignature").invoke(skinProperty);
plugin.logInfo("成功从SkinsRestorer获取皮肤: " + player.getName());
return player.getUniqueId().toString();
}
} catch (ClassNotFoundException e) {
plugin.logWarning("SkinsRestorer API类未找到插件可能未安装: " + e.getMessage());
} catch (Exception e) {
plugin.logWarning("从SkinsRestorer获取皮肤失败: " + e.getMessage());
}
return null;
}
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private String getSkinFromPlayerProfile(Player player) {
try {
PlayerProfile profile = player.getPlayerProfile();
PlayerTextures textures = profile.getTextures();
URL skinUrl = textures.getSkin();
if (skinUrl != null) {
BufferedImage skinImage = ImageIO.read(skinUrl);
if (skinImage == null) {
return null;
}
int headX = 8;
int headY = 8;
int headWidth = 8;
int headHeight = 8;
if (skinImage.getWidth() >= headX + headWidth &&
skinImage.getHeight() >= headY + headHeight) {
BufferedImage headImage = skinImage.getSubimage(headX, headY, headWidth, headHeight);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write(headImage, "PNG", baos);
byte[] imageBytes = baos.toByteArray();
JsonObject textureJson = new JsonObject();
JsonObject timestampJson = new JsonObject();
return player.getUniqueId().toString();
}
}
} catch (Exception e) {
plugin.logWarning("从PlayerProfile获取皮肤失败: " + e.getMessage());
}
return null;
}
private boolean loadSkinFromCache(UUID playerId) {
try {
File cacheFile = new File(skinCacheDir, playerId.toString() + ".cache");
if (cacheFile.exists()) {
long lastModified = cacheFile.lastModified();
if (System.currentTimeMillis() - lastModified < SKIN_CACHE_TIME) {
String skinData = new String(Files.readAllBytes(cacheFile.toPath()));
playerSkinData.put(playerId, skinData);
allocateCustomModelData(playerId);
return true;
}
}
} catch (Exception e) {
plugin.logWarning("读取皮肤缓存失败: " + e.getMessage());
}
return false;
}
private void saveSkinToCache(UUID playerId, String skinData) {
try {
File cacheFile = new File(skinCacheDir, playerId.toString() + ".cache");
Files.write(cacheFile.toPath(), skinData.getBytes());
} catch (Exception e) {
plugin.logWarning("保存皮肤缓存失败: " + e.getMessage());
}
}
private synchronized int allocateCustomModelData(UUID playerId) {
if (playerCustomModelData.containsKey(playerId)) {
return playerCustomModelData.get(playerId);
}
int modelData = nextCustomModelData++;
playerCustomModelData.put(playerId, modelData);
return modelData;
}
private String getDefaultSteveSkin() {
return "8667ba71-b85a-4004-af54-457a9734eed7";
}
public ItemStack createPlayerHead(UUID playerId, String playerName) {
ItemStack head = new ItemStack(org.bukkit.Material.PLAYER_HEAD);
SkullMeta meta = (SkullMeta) head.getItemMeta();
if (meta != null) {
OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(playerId);
meta.setOwningPlayer(offlinePlayer);
Integer customModelData = playerCustomModelData.get(playerId);
if (customModelData != null) {
meta.setCustomModelData(customModelData);
}
meta.setDisplayName("§e" + playerName + "的生命方块");
List<String> lore = new ArrayList<>();
lore.add("§7所有者: §e" + playerName);
lore.add("§c⚠ 警告: 挖掘此方块将减少玩家生命值");
lore.add("§7剩余生命: §a" + plugin.getBlockManager().getRemainingBlocks(playerId) + "/5");
meta.setLore(lore);
head.setItemMeta(meta);
}
return head;
}
public boolean isSkinLoaded(UUID playerId) {
return playerSkinData.containsKey(playerId);
}
public Integer getCustomModelData(UUID playerId) {
return playerCustomModelData.get(playerId);
}
public Map<UUID, String> getAllSkinData() {
return new HashMap<>(playerSkinData);
}
public Map<UUID, Integer> getAllCustomModelData() {
return new HashMap<>(playerCustomModelData);
}
private void loadSkinDataFromFile() {
if (!skinDataFile.exists()) {
return;
}
try {
Yaml yaml = new Yaml();
Map<String, Object> data = yaml.load(new FileReader(skinDataFile));
if (data != null && data.containsKey("skins")) {
Map<String, Object> skins = (Map<String, Object>) data.get("skins");
for (Map.Entry<String, Object> entry : skins.entrySet()) {
UUID playerId = UUID.fromString(entry.getKey());
String skinData = (String) entry.getValue();
playerSkinData.put(playerId, skinData);
}
}
if (data != null && data.containsKey("modelData")) {
Map<String, Integer> modelData = (Map<String, Integer>) data.get("modelData");
for (Map.Entry<String, Integer> entry : modelData.entrySet()) {
UUID playerId = UUID.fromString(entry.getKey());
playerCustomModelData.put(playerId, entry.getValue());
nextCustomModelData = Math.max(nextCustomModelData, entry.getValue() + 1);
}
}
plugin.logInfo("已加载 " + playerSkinData.size() + " 个玩家的皮肤数据");
} catch (Exception e) {
plugin.logError("加载皮肤数据文件失败", e);
}
}
public void saveSkinData() {
try {
Map<String, Object> data = new HashMap<>();
Map<String, String> skins = new HashMap<>();
for (Map.Entry<UUID, String> entry : playerSkinData.entrySet()) {
skins.put(entry.getKey().toString(), entry.getValue());
}
data.put("skins", skins);
Map<String, Integer> modelData = new HashMap<>();
for (Map.Entry<UUID, Integer> entry : playerCustomModelData.entrySet()) {
modelData.put(entry.getKey().toString(), entry.getValue());
}
data.put("modelData", modelData);
Yaml yaml = new Yaml();
yaml.dump(data, new FileWriter(skinDataFile));
plugin.logInfo("皮肤数据已保存");
} catch (Exception e) {
plugin.logError("保存皮肤数据失败", e);
}
}
public void cleanupOldCache() {
File[] cacheFiles = skinCacheDir.listFiles();
if (cacheFiles != null) {
long now = System.currentTimeMillis();
int cleaned = 0;
for (File file : cacheFiles) {
if (now - file.lastModified() > SKIN_CACHE_TIME) {
if (file.delete()) {
cleaned++;
}
}
}
if (cleaned > 0) {
plugin.logInfo("清理了 " + cleaned + " 个过期皮肤缓存");
}
}
}
}