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PlayerBlockLife/src/main/java/com/playerblocklife/PlayerBlockLife.java

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package com.playerblocklife;
import org.bukkit.Bukkit;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.logging.Level;
public class PlayerBlockLife extends JavaPlugin {
private static PlayerBlockLife instance;
private PlayerBlockManager blockManager;
private SkinManager skinManager;
private LifeSystem lifeSystem;
private ConfigManager configManager;
@Override
public void onEnable() {
instance = this;
// 第一步:保存默认配置
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saveDefaultConfig();
// 第二步:初始化管理器(注意顺序!)
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this.configManager = new ConfigManager(this);
this.skinManager = new SkinManager(this);
this.blockManager = new PlayerBlockManager(this, skinManager);
this.lifeSystem = new LifeSystem(this);
// 第三步:加载数据(必须在管理器初始化之后)
this.configManager.loadConfig();
// 第四步:注册事件监听器
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getServer().getPluginManager().registerEvents(new BlockBreakListener(this), this);
getServer().getPluginManager().registerEvents(new PlayerJoinListener(this), this);
getServer().getPluginManager().registerEvents(new PlayerQuitListener(this), this);
// 第五步:注册命令
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getCommand("setlifeblocks").setExecutor(new SetLifeBlocksCommand(this));
getCommand("checklifeblocks").setExecutor(new CheckLifeBlocksCommand(this));
getCommand("pblreload").setExecutor(new AdminCommands(this));
getCommand("pbldelete").setExecutor(new AdminCommands(this));
getCommand("pblrevive").setExecutor(new AdminCommands(this));
getCommand("pblstats").setExecutor(new AdminCommands(this));
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// 第六步:加载其他数据
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blockManager.loadData();
skinManager.loadAllSkins();
// 第七步:启动定时任务
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startScheduler();
getLogger().info("§a========================================");
getLogger().info("§ePlayerBlockLife v" + getDescription().getVersion() + " 已启用");
getLogger().info("§e作者: " + getDescription().getAuthors());
getLogger().info("§a========================================");
}
@Override
public void onDisable() {
// 保存数据
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if (blockManager != null) {
blockManager.saveData();
}
if (skinManager != null) {
skinManager.saveSkinData();
}
getLogger().info("§cPlayerBlockLife 插件已禁用");
}
/**
* 重写 reloadConfig 方法避免循环依赖
*/
@Override
public void reloadConfig() {
// 只调用父类的reloadConfig不调用configManager的方法
super.reloadConfig();
getLogger().info("基础配置文件已重新加载");
}
/**
* 插件的完整重载方法用于命令
*/
public void reloadPluginConfig() {
if (configManager != null) {
configManager.reloadConfig();
}
if (blockManager != null) {
blockManager.loadData();
}
if (skinManager != null) {
skinManager.loadAllSkins();
}
getLogger().info("插件配置已完全重载");
}
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private void startScheduler() {
// 每5分钟自动保存数据
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getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
if (blockManager != null) {
blockManager.saveData();
}
if (skinManager != null) {
skinManager.saveSkinData();
}
getLogger().info("数据已自动保存");
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}, 6000L, 6000L);
// 每10秒检查玩家生命方块
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getServer().getScheduler().runTaskTimer(this, () -> {
if (lifeSystem != null) {
lifeSystem.checkAllPlayers();
}
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}, 200L, 200L);
// 每分钟清理一次过期缓存
getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
if (skinManager != null) {
skinManager.cleanupOldCache();
}
}, 1200L, 1200L);
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}
public static PlayerBlockLife getInstance() {
return instance;
}
public PlayerBlockManager getBlockManager() {
return blockManager;
}
public SkinManager getSkinManager() {
return skinManager;
}
public LifeSystem getLifeSystem() {
return lifeSystem;
}
public ConfigManager getConfigManager() {
return configManager;
}
public void logInfo(String message) {
getLogger().info(message);
}
public void logWarning(String message) {
getLogger().warning(message);
}
public void logError(String message, Throwable throwable) {
getLogger().log(Level.SEVERE, message, throwable);
}
}