Files
PlayerBlockLife/src/main/java/com/playerblocklife/SetLifeBlocksCommand.java

132 lines
5.4 KiB
Java
Raw Normal View History

2026-02-13 18:50:05 +08:00
package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.UUID;
public class SetLifeBlocksCommand implements CommandExecutor {
private final PlayerBlockLife plugin;
public SetLifeBlocksCommand(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("§c只有玩家可以使用此命令");
return true;
}
Player player = (Player) sender;
UUID playerId = player.getUniqueId();
if (args.length > 0 && args[0].equalsIgnoreCase("help")) {
showHelp(player);
return true;
}
if (args.length > 0 && player.hasPermission("playerblocklife.admin")) {
if (args[0].equalsIgnoreCase("other")) {
if (args.length < 2) {
player.sendMessage("§c用法: /setlifeblocks other <玩家名>");
return true;
}
Player target = Bukkit.getPlayer(args[1]);
if (target == null) {
player.sendMessage("§c找不到玩家: " + args[1]);
return true;
}
setBlocksForPlayer(target, player);
return true;
}
}
setBlocksForPlayer(player, null);
return true;
}
private void setBlocksForPlayer(Player target, Player executor) {
UUID targetId = target.getUniqueId();
if (plugin.getBlockManager().hasLifeBlocks(targetId)) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§c玩家 " + target.getName() + " 已经有生命方块了!");
} else {
target.sendMessage("§c你已经有生命方块了");
target.sendMessage("§e使用 /checklifeblocks 查看位置");
target.sendMessage("§e使用 /setlifeblocks reset 重置方块位置");
}
return;
}
if (!plugin.getSkinManager().isSkinLoaded(targetId)) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§e玩家 " + target.getName() + " 的皮肤正在加载中,请稍候...");
} else {
target.sendMessage("§e你的皮肤正在加载中请稍候...");
target.sendMessage("§7(如果长时间未加载完成,请重新加入服务器)");
}
plugin.getSkinManager().loadPlayerSkinAsync(target);
Bukkit.getScheduler().runTaskLater(plugin, () -> {
boolean success = plugin.getBlockManager().setLifeBlocks(target, target.getLocation());
if (success) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§a已为玩家 " + target.getName() + " 生成生命方块!");
}
} else {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§c为玩家 " + target.getName() + " 生成生命方块失败!");
} else {
target.sendMessage("§c生成失败请稍后再试或联系管理员");
}
}
}, 40L);
return;
}
boolean success = plugin.getBlockManager().setLifeBlocks(target, target.getLocation());
if (success) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§a已为玩家 " + target.getName() + " 生成生命方块!");
}
} else {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§c为玩家 " + target.getName() + " 生成生命方块失败!");
} else {
target.sendMessage("§c生成失败请确保周围有足够空间");
}
}
}
private void showHelp(Player player) {
player.sendMessage("§a========== PlayerBlockLife 帮助 ==========");
player.sendMessage("§e/setlifeblocks §7- 设置你的生命方块");
player.sendMessage("§e/checklifeblocks §7- 查看你的生命方块位置");
player.sendMessage("§e/setlifeblocks reset §7- 重置生命方块位置");
if (player.hasPermission("playerblocklife.admin")) {
player.sendMessage("§6管理员命令:");
player.sendMessage("§e/setlifeblocks other <玩家> §7- 为其他玩家设置生命方块");
player.sendMessage("§e/pblreload §7- 重载插件配置");
player.sendMessage("§e/pbldelete <玩家> §7- 删除玩家的生命方块");
}
player.sendMessage("§7游戏规则:");
player.sendMessage("§7- 每个玩家有5个生命方块");
player.sendMessage("§7- 方块被挖光时,玩家死亡");
player.sendMessage("§7- 方块使用玩家的皮肤作为材质");
player.sendMessage("§a======================================");
}
}