2026-02-13 18:50:05 +08:00
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# PlayerBlockLife 配置文件
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2026-02-13 20:56:03 +08:00
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config-version: 1
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2026-02-13 18:50:05 +08:00
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# 方块设置
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blocks:
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# 每个玩家的生命方块数量
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amount: 5
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# 方块生成范围(以玩家为中心的正方形边长的一半)
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spread: 5
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# 方块埋藏深度(0为地面,负数为地下)
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depth: -1
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# 方块材质类型
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material: player_head
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# 游戏规则
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game:
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# 方块被挖光时是否死亡
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die_when_blocks_gone: true
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# 死亡后是否变成观察者
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become_spectator: true
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# 是否启用生命值系统
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health_system: true
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# 广播设置
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broadcast:
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# 方块被破坏时是否广播
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on_block_break: true
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# 广播范围(格数)
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range: 30
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# 玩家死亡时是否全服广播
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on_player_death: true
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# 挖掘奖励
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break_rewards:
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# 是否给予经验
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give_exp: true
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# 经验数量
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exp_amount: 5
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# 皮肤系统
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skin:
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# 是否启用皮肤系统
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enabled: true
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# 皮肤来源 (player_profile, local_cache)
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source: player_profile
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# 缓存设置
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cache:
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# 缓存过期时间(天)
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expire_days: 7
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# 数据存储
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storage:
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# 存储类型 (yaml, json, sqlite)
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type: yaml
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# 自动保存
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auto_save:
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# 是否启用自动保存
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enabled: true
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# 保存间隔(秒)
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interval: 300
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# 保护设置
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protection:
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# 是否保护生命方块不被爆炸破坏
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protect_from_explosions: true
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# 是否保护生命方块不被火焰烧毁
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protect_from_fire: true
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# 是否保护生命方块不被活塞推动
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protect_from_pistons: true
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# 消息配置(可选,插件会使用默认消息)
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messages:
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commands:
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setlifeblocks:
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success: "&a已为你生成 {blocks} 个生命方块!"
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already_has: "&c你已经有生命方块了!使用 /checklifeblocks 查看位置"
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game:
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block_destroyed:
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owner: "&c⚠ 警告!你的生命方块被 {breaker} 破坏了!"
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breaker: "&a你破坏了 {owner} 的生命方块!"
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