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PlayerBlockLife/build/resources/main/messages.yml

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# PlayerBlockLife 消息配置文件
# 所有插件输出消息都可以在这里自定义
# 控制台消息
console:
plugin_enabled: "&a[PlayerBlockLife] 插件已启用!版本: {version}"
plugin_disabled: "&c[PlayerBlockLife] 插件已禁用!"
config_reloaded: "&a[PlayerBlockLife] 配置已重载!"
player_joined: "&a[PlayerBlockLife] 玩家 {player} 已加入,正在生成生命方块..."
blocks_generated: "&a[PlayerBlockLife] 已为玩家 {player} 生成 {amount} 个生命方块"
player_eliminated: "&c[PlayerBlockLife] 玩家 {player} 的生命方块已被挖光,已被淘汰!"
error_generating_blocks: "&c[PlayerBlockLife] 为玩家 {player} 生成生命方块时出错: {error}"
# 游戏内消息
game:
# 方块相关
block:
destroyed:
owner: "&c⚠ 警告!你的生命方块被 {breaker} 破坏了!剩余: {remaining}/{total}"
breaker: "&a你破坏了 {owner} 的生命方块!"
all_destroyed: "&c☠ 你的所有生命方块已被破坏!你已被淘汰!"
placed: "&a已为你生成 {amount} 个生命方块!"
check_location: "&e你的生命方块位置"
location_item: "&7- {world} ({x}, {y}, {z})"
no_blocks: "&c你还没有生命方块"
# 玩家状态
player:
eliminated: "&c玩家 {player} 已被淘汰!"
revived: "&a玩家 {player} 已被复活!"
already_eliminated: "&c玩家 {player} 已被淘汰,无法执行此操作!"
not_eliminated: "&c玩家 {player} 未被淘汰!"
# 错误消息
errors:
no_permission: "&c你没有权限使用此命令"
player_not_found: "&c玩家 {player} 未找到!"
player_offline: "&c玩家 {player} 不在线!"
invalid_arguments: "&c参数无效用法: {usage}"
command_disabled: "&c此命令已被禁用"
world_not_found: "&c世界 {world} 未找到!"
cannot_generate_blocks: "&c无法生成生命方块{reason}"
internal_error: "&c发生内部错误请联系管理员"
# 成功消息
success:
blocks_reset: "&a已重置你的生命方块"
blocks_deleted: "&a已删除玩家 {player} 的生命方块!"
config_reloaded: "&a配置已重载"
player_revived: "&a玩家 {player} 已复活!"
# 命令消息
commands:
setlifeblocks:
success: "&a已为你生成 {blocks} 个生命方块!"
already_has: "&c你已经有生命方块了使用 /checklifeblocks 查看位置"
help: |
&6=== PlayerBlockLife 帮助 ===
&e/setlifeblocks &7- 设置你的生命方块
&e/setlifeblocks reset &7- 重置生命方块位置
&e/setlifeblocks other <玩家> &7- 为其他玩家设置(管理员)
&e/setlifeblocks help &7- 显示此帮助
usage: "&c用法: /setlifeblocks [reset|other|help]"
checklifeblocks:
success: "&e你的生命方块位置"
no_blocks: "&c你还没有生命方块"
usage: "&c用法: /checklifeblocks"
pblreload:
success: "&a配置已重载"
usage: "&c用法: /pblreload"
pbldelete:
success: "&a已删除玩家 {player} 的生命方块!"
usage: "&c用法: /pbldelete <玩家>"
pblrevive:
success: "&a玩家 {player} 已复活!"
usage: "&c用法: /pblrevive [玩家]"
pblstats:
title: "&6=== PlayerBlockLife 统计 ==="
online_players: "&e在线玩家: {count}"
total_blocks: "&e总生命方块: {count}"
eliminated_players: "&e已淘汰玩家: {count}"
usage: "&c用法: /pblstats"
# 广播消息
broadcast:
block_destroyed: "&6{breaker} &7破坏了 &c{owner} &7的生命方块"
player_eliminated: "&c☠ {player} &7的生命方块已被挖光已被淘汰"
player_revived: "&a✨ {player} &7已被复活"
# 变量说明
# {player} - 玩家名称
# {breaker} - 破坏者名称
# {owner} - 方块所有者名称
# {amount} - 方块数量
# {remaining} - 剩余方块数量
# {total} - 总方块数量
# {x}, {y}, {z} - 坐标
# {world} - 世界名称
# {version} - 插件版本
# {error} - 错误信息
# {reason} - 原因
# {count} - 计数
# {usage} - 命令用法