1.0.1:Fix error:[DirectoryProviderSource] Error loading plugin: name is not defined
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@@ -1,6 +1,8 @@
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package com.playerblocklife;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.logging.Level;
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public class PlayerBlockLife extends JavaPlugin {
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@@ -10,36 +12,40 @@ public class PlayerBlockLife extends JavaPlugin {
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private LifeSystem lifeSystem;
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private ConfigManager configManager;
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// 在 PlayerBlockLife.java 中添加:
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@Override
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public void reloadConfig() {
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super.reloadConfig();
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configManager.reloadConfig();
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getLogger().info("配置已重新加载");
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}
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@Override
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public void onEnable() {
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instance = this;
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// 第一步:保存默认配置
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saveDefaultConfig();
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// 第二步:初始化管理器(注意顺序!)
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this.configManager = new ConfigManager(this);
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this.skinManager = new SkinManager(this);
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this.blockManager = new PlayerBlockManager(this, skinManager);
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this.lifeSystem = new LifeSystem(this);
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// 第三步:加载数据(必须在管理器初始化之后)
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this.configManager.loadConfig();
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// 第四步:注册事件监听器
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getServer().getPluginManager().registerEvents(new BlockBreakListener(this), this);
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getServer().getPluginManager().registerEvents(new PlayerJoinListener(this), this);
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getServer().getPluginManager().registerEvents(new PlayerQuitListener(this), this);
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// 第五步:注册命令
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getCommand("setlifeblocks").setExecutor(new SetLifeBlocksCommand(this));
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getCommand("checklifeblocks").setExecutor(new CheckLifeBlocksCommand(this));
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getCommand("pblreload").setExecutor(new AdminCommands(this));
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getCommand("pbldelete").setExecutor(new AdminCommands(this));
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getCommand("pblrevive").setExecutor(new AdminCommands(this));
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getCommand("pblstats").setExecutor(new AdminCommands(this));
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// 第六步:加载其他数据
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blockManager.loadData();
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skinManager.loadAllSkins();
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// 第七步:启动定时任务
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startScheduler();
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getLogger().info("§a========================================");
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@@ -50,6 +56,7 @@ public class PlayerBlockLife extends JavaPlugin {
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@Override
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public void onDisable() {
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// 保存数据
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if (blockManager != null) {
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blockManager.saveData();
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}
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@@ -59,15 +66,57 @@ public class PlayerBlockLife extends JavaPlugin {
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getLogger().info("§cPlayerBlockLife 插件已禁用");
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}
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/**
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* 重写 reloadConfig 方法,避免循环依赖
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*/
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@Override
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public void reloadConfig() {
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// 只调用父类的reloadConfig,不调用configManager的方法
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super.reloadConfig();
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getLogger().info("基础配置文件已重新加载");
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}
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/**
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* 插件的完整重载方法(用于命令)
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*/
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public void reloadPluginConfig() {
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if (configManager != null) {
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configManager.reloadConfig();
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}
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if (blockManager != null) {
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blockManager.loadData();
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}
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if (skinManager != null) {
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skinManager.loadAllSkins();
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}
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getLogger().info("插件配置已完全重载");
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}
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private void startScheduler() {
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// 每5分钟自动保存数据
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getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
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blockManager.saveData();
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skinManager.saveSkinData();
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if (blockManager != null) {
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blockManager.saveData();
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}
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if (skinManager != null) {
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skinManager.saveSkinData();
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}
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getLogger().info("数据已自动保存");
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}, 6000L, 6000L);
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// 每10秒检查玩家生命方块
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getServer().getScheduler().runTaskTimer(this, () -> {
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lifeSystem.checkAllPlayers();
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if (lifeSystem != null) {
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lifeSystem.checkAllPlayers();
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}
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}, 200L, 200L);
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// 每分钟清理一次过期缓存
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getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
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if (skinManager != null) {
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skinManager.cleanupOldCache();
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}
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}, 1200L, 1200L);
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}
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public static PlayerBlockLife getInstance() {
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