2.2.0-1.20.4

将生命方块由玩家头换为其他原版多颜色方块
This commit is contained in:
xiaobai
2026-02-16 17:43:39 +08:00
parent 3bfa81f94f
commit ad5cdf1c64
136 changed files with 9850 additions and 686 deletions

View File

@@ -1,6 +1,7 @@
package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@@ -8,77 +9,72 @@ import org.bukkit.entity.Player;
import java.util.UUID;
/**
* AdminCommands - PlayerBlockLife游戏模式的管理员命令处理器
*
* <p>处理插件的传统管理员命令适配新的PlayerBlockLife游戏模式<br>
* <ul>
* <li>/pblreload - 重载插件配置</li>
* <li>/pbldelete - 删除指定玩家的生命方块</li>
* <li>/pblrevive - 复活被淘汰的玩家</li>
* <li>/pblstats - 显示PlayerBlockLife游戏统计信息</li>
* </ul>
*
* <p>这些命令在新模式下会与GameStateManager交互以正确管理游戏状态。</p>
*
* @author xiaobai
* @version 2.2.0-1.20.4
* @since 1.0.0
*/
public class AdminCommands implements CommandExecutor {
private final PlayerBlockLife plugin;
/**
* 构造一个新的管理员命令执行器
*
* @param plugin 插件主类实例
*/
public AdminCommands(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
MessageManager msgManager = plugin.getMessageManager();
ConfigManager config = plugin.getConfigManager();
String commandName = command.getName().toLowerCase();
// 检查命令是否启用
if (!config.isCommandEnabled(commandName)) {
String message = msgManager.getMessage("game.errors.command_disabled",
"&c此命令已被禁用");
sender.sendMessage(message);
return true;
}
// 检查管理员权限和配置
if (!sender.hasPermission("playerblocklife.admin") || config.isAdminOnly(commandName)) {
String message = msgManager.getMessage("game.errors.no_permission",
"&c你没有权限使用此命令");
sender.sendMessage(message);
if (!sender.hasPermission("playerblocklife.admin")) {
sender.sendMessage(ChatColor.RED + "你没有权限使用此命令!");
return true;
}
if (commandName.equals("pblreload")) {
// 调用插件的完整重载方法
// 重载配置
plugin.reloadPluginConfig();
String message = msgManager.getCommandMessage("pblreload", "success",
"&a配置已重载");
sender.sendMessage(message);
sender.sendMessage(ChatColor.GREEN + "配置已重载!");
return true;
}
if (commandName.equals("pbldelete")) {
if (args.length < 1) {
String usage = msgManager.getCommandMessage("pbldelete", "usage",
"&c用法: /pbldelete <玩家>");
sender.sendMessage(usage);
sender.sendMessage(ChatColor.RED + "用法: /pbldelete <玩家>");
return true;
}
String targetName = args[0];
Player target = Bukkit.getPlayer(targetName);
UUID targetId;
if (target != null) {
targetId = target.getUniqueId();
} else {
// 尝试从离线玩家获取UUID
try {
targetId = Bukkit.getOfflinePlayer(targetName).getUniqueId();
} catch (Exception e) {
String message = msgManager.getMessage("game.errors.player_not_found",
"&c找不到玩家: {player}");
message = message.replace("{player}", targetName);
sender.sendMessage(message);
return true;
}
if (target == null) {
sender.sendMessage(ChatColor.RED + "找不到玩家: " + targetName);
return true;
}
plugin.getBlockManager().clearPlayerBlocks(targetId);
String message = msgManager.getCommandMessage("pbldelete", "success",
"&a已删除玩家 {player} 的生命方块!");
message = message.replace("{player}", targetName);
sender.sendMessage(message);
// 在新模式下我们使用GameStateManager来清除玩家方块
// 清除玩家的方块数据
UUID targetId = target.getUniqueId();
plugin.getGameStateManager().clearPlayerBlocks(targetId);
sender.sendMessage(ChatColor.GREEN + "已删除玩家 " + targetName + " 的生命方块!");
target.sendMessage(ChatColor.YELLOW + "你的生命方块已被管理员清除。");
return true;
}
@@ -87,87 +83,98 @@ public class AdminCommands implements CommandExecutor {
if (args.length < 1) {
if (!(sender instanceof Player)) {
String usage = msgManager.getCommandMessage("pblrevive", "usage",
"&c用法: /pblrevive [玩家]");
sender.sendMessage(usage);
sender.sendMessage(ChatColor.RED + "用法: /pblrevive <玩家>");
return true;
}
target = (Player) sender;
} else {
target = Bukkit.getPlayer(args[0]);
if (target == null) {
String message = msgManager.getMessage("game.errors.player_offline",
"&c玩家 {player} 不在线!");
message = message.replace("{player}", args[0]);
sender.sendMessage(message);
sender.sendMessage(ChatColor.RED + "玩家 " + args[0] + " 不在线!");
return true;
}
}
if (plugin.getLifeSystem() != null) {
plugin.getLifeSystem().revivePlayer(target);
String message = msgManager.getCommandMessage("pblrevive", "success",
"&a玩家 {player} 已复活!");
message = message.replace("{player}", target.getName());
sender.sendMessage(message);
// 在新模式下,复活玩家需要将其从淘汰列表中移除并恢复生存模式
UUID targetId = target.getUniqueId();
if (plugin.getGameStateManager().getRemainingBlocks(targetId) <= 0) {
// 如果玩家已被淘汰,需要将其重新添加到存活玩家列表
java.util.List<UUID> alivePlayers = plugin.getGameStateManager().getAlivePlayers();
if (!alivePlayers.contains(targetId)) {
// 在新模式下,复活需要重新生成方块或将其重新加入游戏
sender.sendMessage(ChatColor.RED + "在新模式下,复活功能需要重新开始游戏或为玩家重新生成方块。");
sender.sendMessage(ChatColor.YELLOW + "建议使用 /pbl rstgm 重置游戏。");
} else {
target.setGameMode(org.bukkit.GameMode.SURVIVAL);
target.sendMessage(ChatColor.GREEN + "你已被复活!");
sender.sendMessage(ChatColor.GREEN + "玩家 " + target.getName() + " 已被复活!");
}
} else {
sender.sendMessage("§c复活失败生命系统未初始化");
target.setGameMode(org.bukkit.GameMode.SURVIVAL);
target.sendMessage(ChatColor.GREEN + "你已被复活!");
sender.sendMessage(ChatColor.GREEN + "玩家 " + target.getName() + " 已被复活!");
}
return true;
}
if (commandName.equals("pblstats")) {
if (plugin.getBlockManager() == null) {
sender.sendMessage("§c方块管理器未初始化");
return true;
}
int totalPlayers = plugin.getBlockManager().getPlayerBlocksCount();
int totalBlocks = plugin.getBlockManager().getTotalBlocksCount();
// 显示新模式下的游戏统计
GameStateManager gameStateManager = plugin.getGameStateManager();
GameStateManager.GameState currentState = gameStateManager.getCurrentState();
// 获取统计标题
String title = msgManager.getCommandMessage("pblstats", "title",
"&6=== PlayerBlockLife 统计 ===");
sender.sendMessage(title);
sender.sendMessage(ChatColor.GOLD + "=== PlayerBlockLife 游戏统计 ===");
sender.sendMessage(ChatColor.AQUA + "游戏状态: " + getStateText(currentState));
// 在线玩家统计
String onlineMsg = msgManager.getCommandMessage("pblstats", "online_players",
"&e在线玩家: {count}");
onlineMsg = onlineMsg.replace("{count}", String.valueOf(Bukkit.getOnlinePlayers().size()));
sender.sendMessage(onlineMsg);
int onlineCount = Bukkit.getOnlinePlayers().size();
int opCount = 0;
int participantCount = 0;
// 总方块统计
String blocksMsg = msgManager.getCommandMessage("pblstats", "total_blocks",
"&e总生命方块: {count}");
blocksMsg = blocksMsg.replace("{count}", String.valueOf(totalBlocks));
sender.sendMessage(blocksMsg);
// 淘汰玩家统计
int eliminatedCount = 0;
for (Player player : Bukkit.getOnlinePlayers()) {
if (plugin.getBlockManager().getRemainingBlocks(player.getUniqueId()) == 0) {
eliminatedCount++;
if (player.isOp()) {
opCount++;
} else {
participantCount++;
}
}
String eliminatedMsg = msgManager.getCommandMessage("pblstats", "eliminated_players",
"&e已淘汰玩家: {count}");
eliminatedMsg = eliminatedMsg.replace("{count}", String.valueOf(eliminatedCount));
sender.sendMessage(eliminatedMsg);
sender.sendMessage("§7在线玩家详情:");
sender.sendMessage(ChatColor.YELLOW + "在线玩家: " + onlineCount +
" (参与者: " + participantCount + ", OP: " + opCount + ")");
if (currentState == GameStateManager.GameState.STARTED) {
int aliveCount = gameStateManager.getAlivePlayersCount();
sender.sendMessage(ChatColor.GREEN + "存活玩家: " + aliveCount);
if (gameStateManager.isLimitedTime()) {
long currentTime = System.currentTimeMillis();
long elapsedMinutes = (currentTime - gameStateManager.getGameStartTime()) / (1000 * 60);
long remainingMinutes = Math.max(0, gameStateManager.getGameDuration() - elapsedMinutes);
sender.sendMessage(ChatColor.YELLOW + "剩余时间: " + remainingMinutes + " 分钟");
}
}
sender.sendMessage(ChatColor.GRAY + "-------------------");
for (Player player : Bukkit.getOnlinePlayers()) {
int blocks = plugin.getBlockManager().getRemainingBlocks(player.getUniqueId());
String status = blocks > 0 ? "§a存活" : "§c已淘汰";
sender.sendMessage("§7- " + player.getName() + ": §e" + blocks + " §7/ §a5 §7(" + status + "§7)");
int blocks = gameStateManager.getRemainingBlocks(player.getUniqueId());
String status = player.isOp() ? ChatColor.GOLD + "OP" :
(blocks > 0 ? ChatColor.GREEN + "存活" : ChatColor.RED + "淘汰");
sender.sendMessage(ChatColor.WHITE + "- " + player.getName() + ": " +
ChatColor.YELLOW + blocks + "/5 " +
ChatColor.GRAY + "(" + status + ChatColor.GRAY + ")");
}
sender.sendMessage("§a=================================");
return true;
}
String unknownMsg = msgManager.getMessage("game.errors.invalid_arguments",
"&c未知的管理员命令");
sender.sendMessage(unknownMsg);
sender.sendMessage(ChatColor.RED + "未知的管理员命令!");
return true;
}
private String getStateText(GameStateManager.GameState state) {
switch (state) {
case WAITING: return ChatColor.YELLOW + "等待中";
case STARTED: return ChatColor.GREEN + "进行中";
case FINISHED: return ChatColor.RED + "已结束";
default: return ChatColor.GRAY + "未知";
}
}
}