修改方块生成范围集中的问题

This commit is contained in:
xiaobai
2026-02-13 22:45:17 +08:00
parent 2fbf5cfd7d
commit b268a74eeb
8 changed files with 118 additions and 20 deletions

View File

@@ -157,6 +157,10 @@ public class ConfigManager {
return getConfig().getInt("blocks.spread", 5);
}
public int getMinDistance() {
return getConfig().getInt("blocks.min-distance", 10);
}
public int getDepth() {
return getConfig().getInt("blocks.depth", -1);
}
@@ -185,6 +189,10 @@ public class ConfigManager {
return getConfig().getString("skin.source", "player_profile");
}
public boolean useSkinsRestorer() {
return getConfig().getBoolean("skin.use-skinsrestorer", false);
}
public int getCacheExpireDays() {
return getConfig().getInt("skin.cache.expire_days", 7);
}

View File

@@ -92,24 +92,28 @@ public class PlayerBlockManager {
}
/**
* 寻找地表位置(上方无方块覆盖
* 寻找地表位置(放宽条件,只要是露天地面就可以
*/
private Location findSurfaceLocation(Location center, int spreadRange, boolean requireOpenSky) {
for (int i = 0; i < 10; i++) {
for (int i = 0; i < 20; i++) { // 增加尝试次数
int x = random.nextInt(spreadRange * 2 + 1) - spreadRange;
int z = random.nextInt(spreadRange * 2 + 1) - spreadRange;
// 从中心点上方开始向下寻找地表
Location testLoc = center.clone().add(x, 10, z);
// 以玩家坐标为中心,但高度从世界最高点开始寻找
Location testLoc = center.clone().add(x, 0, z);
World world = testLoc.getWorld();
if (world == null) continue;
// 向下寻找第一个非空气方块
// 从世界最高点向下寻找第一个固体方块
int maxHeight = world.getMaxHeight();
Block groundBlock = null;
for (int y = 10; y > world.getMinHeight(); y--) {
for (int y = maxHeight; y > world.getMinHeight(); y--) {
testLoc.setY(y);
Block block = testLoc.getBlock();
if (!block.getType().isAir()) {
Material type = block.getType();
// 检查是否是固体方块(可以作为支撑)
if (type.isSolid() && type.isBlock() && !type.isTransparent()) {
groundBlock = block;
break;
}
@@ -117,24 +121,23 @@ public class PlayerBlockManager {
if (groundBlock == null) continue;
// 检查地表方块上方位置
// 地表位置 = 固体方块上方一格
Location surfaceLoc = groundBlock.getLocation().add(0, 1, 0);
Block surfaceBlock = surfaceLoc.getBlock();
// 检查是否已有方块
if (blockOwners.containsKey(surfaceLoc)) {
continue;
}
// 检查地表方块是否合适
if (!isSuitableLocation(surfaceLoc)) {
// 检查位置是否合适(放宽条件)
if (!isSuitableLocationRelaxed(surfaceLoc)) {
continue;
}
// 如果需要上方无方块覆盖,检查上方
// 如果需要上方无方块覆盖,检查上方3格
if (requireOpenSky) {
boolean hasCover = false;
for (int y = 1; y <= 5; y++) {
for (int y = 1; y <= 3; y++) {
Block aboveBlock = surfaceLoc.clone().add(0, y, 0).getBlock();
if (!aboveBlock.getType().isAir()) {
hasCover = true;
@@ -234,6 +237,43 @@ public class PlayerBlockManager {
return true;
}
/**
* 放宽条件的检查方法(用于新的生成逻辑)
*/
private boolean isSuitableLocationRelaxed(Location location) {
Block block = location.getBlock();
// 检查是否已有方块
if (blockOwners.containsKey(location)) {
return false;
}
// 检查方块是否可替换(放宽条件)
Material type = block.getType();
if (!type.isAir()) {
// 固体方块不能替换
if (type.isSolid()) {
return false;
}
// 液体方块不能替换
if (type == Material.WATER || type == Material.LAVA) {
return false;
}
}
// 检查下方是否有支撑方块(放宽条件)
Block below = location.clone().add(0, -1, 0).getBlock();
Material belowType = below.getType();
// 只要下方不是空气或液体就可以
if (belowType.isAir() || belowType == Material.WATER || belowType == Material.LAVA) {
return false;
}
return true;
}
/**
* 放置玩家头颅方块
*/

View File

@@ -137,8 +137,9 @@ public class PlayerJoinListener implements Listener {
String onFailure = config.getOnFailureAction();
if (onFailure.equals("notify")) {
String notifyMsg = plugin.getMessageManager().getMessage("game.errors.cannot_generate_blocks",
"&c无法生成生命方块找不到合适的位置");
notifyMsg = notifyMsg.replace("&", "§");
"&c无法生成生命方块{reason}");
notifyMsg = notifyMsg.replace("{reason}", "找不到合适的位置尝试了20次")
.replace("&", "§");
player.sendMessage(notifyMsg);
player.sendMessage("§7请手动使用 §e/setlifeblocks §7命令生成方块");
} else if (onFailure.equals("teleport_to_spawn")) {

View File

@@ -60,7 +60,17 @@ public class SkinManager {
try {
plugin.logInfo("开始加载皮肤: " + player.getName());
String skinBase64 = getSkinFromPlayerProfile(player);
String skinBase64 = null;
// 检查是否使用SkinsRestorer插件
if (plugin.getConfigManager().useSkinsRestorer()) {
skinBase64 = getSkinFromSkinsRestorer(player);
}
// 如果SkinsRestorer未启用或获取失败使用PlayerProfile
if (skinBase64 == null) {
skinBase64 = getSkinFromPlayerProfile(player);
}
if (skinBase64 == null) {
skinBase64 = getDefaultSteveSkin();
@@ -87,6 +97,41 @@ public class SkinManager {
});
}
private String getSkinFromSkinsRestorer(Player player) {
try {
// 检查SkinsRestorer插件是否存在
if (Bukkit.getPluginManager().getPlugin("SkinsRestorer") == null) {
plugin.logInfo("SkinsRestorer插件未安装跳过从SkinsRestorer获取皮肤");
return null;
}
plugin.logInfo("尝试从SkinsRestorer获取皮肤: " + player.getName());
// 使用反射调用SkinsRestorer API
Class<?> skinsRestorerClass = Class.forName("net.skinsrestorer.api.SkinsRestorerAPI");
Object skinsRestorerAPI = skinsRestorerClass.getMethod("getApi").invoke(null);
// 获取玩家皮肤数据
Class<?> skinDataClass = Class.forName("net.skinsrestorer.api.property.SkinProperty");
Object skinProperty = skinsRestorerAPI.getClass().getMethod("getSkinData", String.class)
.invoke(skinsRestorerAPI, player.getName());
if (skinProperty != null) {
String value = (String) skinProperty.getClass().getMethod("getValue").invoke(skinProperty);
String signature = (String) skinProperty.getClass().getMethod("getSignature").invoke(skinProperty);
plugin.logInfo("成功从SkinsRestorer获取皮肤: " + player.getName());
return player.getUniqueId().toString();
}
} catch (ClassNotFoundException e) {
plugin.logWarning("SkinsRestorer API类未找到插件可能未安装: " + e.getMessage());
} catch (Exception e) {
plugin.logWarning("从SkinsRestorer获取皮肤失败: " + e.getMessage());
}
return null;
}
private String getSkinFromPlayerProfile(Player player) {
try {
PlayerProfile profile = player.getPlayerProfile();