This commit is contained in:
xiaobai
2026-02-13 18:50:05 +08:00
commit fef26e5b79
26 changed files with 2627 additions and 0 deletions

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.gitignore vendored Normal file
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.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
.kotlin
### IntelliJ IDEA ###
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
.idea/libraries/
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

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# 默认忽略的文件
/shelf/
/workspace.xml
# 已忽略包含查询文件的默认文件夹
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# 基于编辑器的 HTTP 客户端请求
/httpRequests/

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.idea/gradle.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="distributionType" value="LOCAL" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleHome" value="$PROJECT_DIR$/../../../../../gradle-8.7" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>

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.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="ms-21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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REDME.md Normal file
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# PlayerBlockLife 插件
## 🎮 简介
PlayerBlockLife 是一个独特的Minecraft插件为服务器增加了一种新颖的游戏玩法。每个玩家拥有5个生命方块这些方块埋藏在地下并使用玩家的皮肤作为材质。当其他玩家挖完这些方块时该玩家就会死亡。
## ✨ 特色功能
- 🎭 使用玩家皮肤作为方块材质
- ⚡ 实时皮肤加载,无需预生成
- 🔄 异步数据处理,不影响服务器性能
- 📊 完整的生命值系统和状态效果
- 🎯 精美的粒子效果和音效
- 🔧 高度可配置的游戏规则
- 🗺️ 支持多世界和地区保护
- 💾 多种数据存储方式
- 👨‍💼 完善的管理员工具
## 🚀 快速开始
### 1. 安装插件
1. 下载插件JAR文件
2. 放入服务器的`plugins`文件夹
3. 重启服务器
### 2. 玩家操作

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build.gradle Normal file
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plugins {
id 'java'
id 'com.github.johnrengelman.shadow' version '8.1.1'
}
group = 'com.playerblocklife'
version = '1.0.0'
sourceCompatibility = 17
targetCompatibility = 17
repositories {
mavenCentral()
maven {
url = 'https://repo.papermc.io/repository/maven-public/'
}
maven {
url = 'https://hub.spigotmc.org/nexus/content/repositories/snapshots/'
}
}
dependencies {
compileOnly 'io.papermc.paper:paper-api:1.20.4-R0.1-SNAPSHOT'
// 或者使用Spigot API
// compileOnly 'org.spigotmc:spigot-api:1.20.4-R0.1-SNAPSHOT'
// 依赖库
implementation 'com.google.code.gson:gson:2.10.1'
implementation 'org.yaml:snakeyaml:2.2'
}
shadowJar {
archiveClassifier.set('')
minimize()
// 排除签名文件
exclude 'META-INF/*.SF'
exclude 'META-INF/*.DSA'
exclude 'META-INF/*.RSA'
// 如果需要重定位依赖包名,可以在这里添加
// relocate 'com.google.gson', 'com.playerblocklife.libs.gson'
// relocate 'org.yaml', 'com.playerblocklife.libs.yaml'
}
// 确保构建时包含shadowJar
tasks.build.dependsOn tasks.shadowJar
// 配置编译选项
tasks.withType(JavaCompile) {
options.encoding = 'UTF-8'
options.compilerArgs += ['-parameters']
}
// 配置测试
test {
useJUnitPlatform()
}
// 配置JAR任务
jar {
manifest {
attributes(
'Implementation-Version': project.version,
'Main-Class': 'com.playerblocklife.PlayerBlockLife'
)
}
}
// 添加自定义任务
task buildPlugin {
dependsOn shadowJar
group = 'build'
description = '构建插件JAR文件'
doLast {
println "=" * 50
println "插件构建完成!"
println "文件位置: ${shadowJar.archiveFile.get().asFile.absolutePath}"
println "文件大小: ${shadowJar.archiveFile.get().asFile.length() / 1024} KB"
println "=" * 50
}
}

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gradle.properties Normal file
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# Gradle??
org.gradle.jvmargs=-Xmx2g -XX:MaxMetaspaceSize=512m
org.gradle.parallel=true
org.gradle.caching=true
org.gradle.daemon=true
# ????
pluginVersion=1.0.0
mcVersion=1.20.4

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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#Fri Feb 13 18:09:01 CST 2026
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

234
gradlew vendored Normal file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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settings.gradle Normal file
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rootProject.name = 'PlayerBlockLife'

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package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.UUID;
public class AdminCommands implements CommandExecutor {
private final PlayerBlockLife plugin;
public AdminCommands(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!sender.hasPermission("playerblocklife.admin")) {
sender.sendMessage("§c你没有权限使用此命令");
return true;
}
if (command.getName().equalsIgnoreCase("pblreload")) {
plugin.reloadConfig();
plugin.getBlockManager().loadData();
plugin.getSkinManager().loadAllSkins();
sender.sendMessage("§a插件配置已重载");
return true;
}
if (command.getName().equalsIgnoreCase("pbldelete")) {
if (args.length < 1) {
sender.sendMessage("§c用法: /pbldelete <玩家名>");
return true;
}
String targetName = args[0];
Player target = Bukkit.getPlayer(targetName);
UUID targetId;
if (target != null) {
targetId = target.getUniqueId();
} else {
// 尝试从离线玩家获取UUID
targetId = Bukkit.getOfflinePlayer(targetName).getUniqueId();
}
plugin.getBlockManager().clearPlayerBlocks(targetId);
sender.sendMessage("§a已删除玩家 " + targetName + " 的生命方块");
return true;
}
if (command.getName().equalsIgnoreCase("pblrevive")) {
Player target;
if (args.length < 1) {
if (!(sender instanceof Player)) {
sender.sendMessage("§c控制台使用时必须指定玩家名: /pblrevive <玩家名>");
return true;
}
target = (Player) sender;
} else {
target = Bukkit.getPlayer(args[0]);
if (target == null) {
sender.sendMessage("§c玩家不存在或不在线");
return true;
}
}
plugin.getLifeSystem().revivePlayer(target);
sender.sendMessage("§a玩家 " + target.getName() + " 已复活!");
return true;
}
if (command.getName().equalsIgnoreCase("pblstats")) {
int totalPlayers = plugin.getBlockManager().getPlayerBlocksCount();
int totalBlocks = plugin.getBlockManager().getTotalBlocksCount();
sender.sendMessage("§a===== PlayerBlockLife 统计 =====");
sender.sendMessage("§7注册玩家数: §e" + totalPlayers);
sender.sendMessage("§7总生命方块数: §e" + totalBlocks);
sender.sendMessage("§7在线玩家生命方块:");
for (Player player : Bukkit.getOnlinePlayers()) {
int blocks = plugin.getBlockManager().getRemainingBlocks(player.getUniqueId());
sender.sendMessage("§7- " + player.getName() + ": §e" + blocks + " §7/ §a5");
}
return true;
}
sender.sendMessage("§c未知的管理员命令");
sender.sendMessage("§e可用命令:");
sender.sendMessage("§7/pblreload §8- §f重载插件配置");
sender.sendMessage("§7/pbldelete <玩家> §8- §f删除玩家的生命方块");
sender.sendMessage("§7/pblrevive [玩家] §8- §f复活被淘汰的玩家");
sender.sendMessage("§7/pblstats §8- §f查看插件统计");
return true;
}
}

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package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import java.util.UUID;
public class BlockBreakListener implements Listener {
private final PlayerBlockLife plugin;
public BlockBreakListener(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
Player breaker = event.getPlayer();
Block block = event.getBlock();
Location location = block.getLocation();
if (block.getType() != Material.PLAYER_HEAD &&
block.getType() != Material.PLAYER_WALL_HEAD) {
return;
}
UUID ownerId = plugin.getBlockManager().getBlockOwner(location);
if (ownerId == null) {
return;
}
if (ownerId.equals(breaker.getUniqueId())) {
if (breaker.getGameMode() != GameMode.CREATIVE) {
breaker.sendMessage("§c你不能挖掘自己的生命方块");
event.setCancelled(true);
}
return;
}
if (plugin.getBlockManager().removeBlock(location, breaker)) {
int remaining = plugin.getBlockManager().getRemainingBlocks(ownerId);
if (remaining <= 0) {
plugin.getLifeSystem().handlePlayerDeath(ownerId);
}
breaker.sendMessage("§a✓ 成功破坏一个生命方块!");
breaker.sendMessage("§7剩余方块: §e" + remaining);
if (remaining == 1) {
breaker.sendMessage("§6⚡ 对方只剩最后1个生命方块了");
breaker.playSound(breaker.getLocation(),
org.bukkit.Sound.ENTITY_PLAYER_LEVELUP, 1.0f, 1.5f);
}
}
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event) {
Player player = event.getPlayer();
Block block = event.getBlock();
if (block.getType() == Material.PLAYER_HEAD ||
block.getType() == Material.PLAYER_WALL_HEAD) {
UUID ownerId = plugin.getBlockManager().getBlockOwner(block.getLocation());
if (ownerId != null && !ownerId.equals(player.getUniqueId())) {
player.sendMessage("§c你不能在这里放置方块这是别人的生命方块区域");
event.setCancelled(true);
}
}
}
}

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package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.List;
import java.util.UUID;
public class CheckLifeBlocksCommand implements CommandExecutor {
private final PlayerBlockLife plugin;
public CheckLifeBlocksCommand(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("§c只有玩家可以使用此命令");
return true;
}
Player player = (Player) sender;
UUID playerId = player.getUniqueId();
List<Location> blocks = plugin.getBlockManager().getPlayerBlocks(playerId);
int remaining = blocks.size();
if (remaining == 0) {
player.sendMessage("§c你还没有设置生命方块");
player.sendMessage("§7使用 §e/setlifeblocks §7来设置你的生命方块");
return true;
}
player.sendMessage("§a========== 你的生命方块信息 ==========");
player.sendMessage("§7剩余方块数量: §e" + remaining + " §7/ §a5");
player.sendMessage("§7当前生命值: §c" +
(plugin.getLifeSystem().getPlayerHealth(playerId) != null ?
plugin.getLifeSystem().getPlayerHealth(playerId) : "20") + "");
if (remaining <= 2) {
player.sendMessage("§c⚠ 警告!生命方块即将耗尽!");
}
player.sendMessage("§7方块位置:");
for (int i = 0; i < blocks.size(); i++) {
Location loc = blocks.get(i);
String worldName = loc.getWorld() != null ? loc.getWorld().getName() : "未知世界";
player.sendMessage("§7" + (i + 1) + ". §e世界: " + worldName +
" §7坐标: §a" + loc.getBlockX() + " §7, §a" +
loc.getBlockY() + " §7, §a" + loc.getBlockZ());
}
player.sendMessage("§a======================================");
if (remaining > 0) {
player.sendMessage("§e提示");
player.sendMessage("§7- 方块距离你: §a" +
(int) player.getLocation().distance(blocks.get(0)) + " §7格");
player.sendMessage("§7- 使用指南针可以追踪方块位置");
}
return true;
}
}

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package com.playerblocklife;
import org.bukkit.configuration.file.FileConfiguration;
public class ConfigManager {
private final PlayerBlockLife plugin;
private FileConfiguration config;
public ConfigManager(PlayerBlockLife plugin) {
this.plugin = plugin;
loadConfig();
}
public void loadConfig() {
plugin.saveDefaultConfig();
config = plugin.getConfig();
}
public void reloadConfig() {
plugin.reloadConfig();
config = plugin.getConfig();
}
public int getBlocksPerPlayer() {
return config.getInt("blocks.amount", 5);
}
public int getSpreadRange() {
return config.getInt("blocks.spread", 5);
}
public int getDepth() {
return config.getInt("blocks.depth", -1);
}
public boolean isDieWhenBlocksGone() {
return config.getBoolean("game.die_when_blocks_gone", true);
}
public boolean isBecomeSpectator() {
return config.getBoolean("game.become_spectator", true);
}
public boolean isHealthSystemEnabled() {
return config.getBoolean("game.health_system", true);
}
public boolean isSkinSystemEnabled() {
return config.getBoolean("skin.enabled", true);
}
public String getSkinSource() {
return config.getString("skin.source", "player_profile");
}
public String getMessage(String path, String defaultValue) {
String message = config.getString("messages." + path, defaultValue);
if (message != null) {
message = message.replace("&", "§");
}
return message;
}
}

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package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class LifeSystem {
private final PlayerBlockLife plugin;
private final Map<UUID, Integer> playerHealth = new HashMap<>();
private final Map<UUID, Long> lastDamageTime = new HashMap<>();
public LifeSystem(PlayerBlockLife plugin) {
this.plugin = plugin;
}
public void checkAllPlayers() {
for (Player player : Bukkit.getOnlinePlayers()) {
checkPlayerHealth(player);
}
}
public void checkPlayerHealth(Player player) {
UUID playerId = player.getUniqueId();
int remainingBlocks = plugin.getBlockManager().getRemainingBlocks(playerId);
if (remainingBlocks == 0 && !playerHealth.containsKey(playerId)) {
playerHealth.put(playerId, 20);
return;
}
int newHealth = calculateHealthFromBlocks(remainingBlocks);
Integer currentHealth = playerHealth.get(playerId);
if (currentHealth == null) {
playerHealth.put(playerId, newHealth);
return;
}
if (currentHealth != newHealth) {
playerHealth.put(playerId, newHealth);
if (newHealth < currentHealth) {
player.sendMessage("§c你的生命值减少了当前: §4" + newHealth + "");
player.playSound(player.getLocation(),
org.bukkit.Sound.ENTITY_PLAYER_HURT, 1.0f, 1.0f);
lastDamageTime.put(playerId, System.currentTimeMillis());
} else if (newHealth > currentHealth) {
player.sendMessage("§a你的生命值恢复了当前: §2" + newHealth + "");
player.playSound(player.getLocation(),
org.bukkit.Sound.ENTITY_PLAYER_LEVELUP, 0.5f, 1.5f);
}
if (newHealth <= 5) {
player.sendTitle("§4⚠ 警告!", "§c生命值过低", 10, 40, 10);
player.playSound(player.getLocation(),
org.bukkit.Sound.BLOCK_NOTE_BLOCK_BELL, 1.0f, 0.5f);
}
if (remainingBlocks == 0) {
handlePlayerDeath(playerId);
}
}
applyStatusEffects(player, remainingBlocks);
}
private int calculateHealthFromBlocks(int remainingBlocks) {
if (remainingBlocks >= 5) return 20;
if (remainingBlocks == 4) return 16;
if (remainingBlocks == 3) return 12;
if (remainingBlocks == 2) return 8;
if (remainingBlocks == 1) return 4;
return 0;
}
private void applyStatusEffects(Player player, int remainingBlocks) {
if (remainingBlocks <= 2) {
player.addPotionEffect(new PotionEffect(
PotionEffectType.SLOW, 100, 1, true, true));
if (remainingBlocks == 1) {
player.addPotionEffect(new PotionEffect(
PotionEffectType.WEAKNESS, 100, 0, true, true));
player.addPotionEffect(new PotionEffect(
PotionEffectType.BLINDNESS, 100, 0, true, true));
}
} else {
player.removePotionEffect(PotionEffectType.SLOW);
player.removePotionEffect(PotionEffectType.WEAKNESS);
player.removePotionEffect(PotionEffectType.BLINDNESS);
}
}
public void handlePlayerDeath(UUID playerId) {
Player player = Bukkit.getPlayer(playerId);
if (player == null || !player.isOnline()) {
return;
}
player.setHealth(0);
player.sendTitle("§4☠ 你死了!", "§c所有生命方块已被挖光", 20, 100, 20);
for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
onlinePlayer.sendMessage("§4☠ 玩家 " + player.getName() + " 的生命方块已被全部挖光,惨遭淘汰!");
onlinePlayer.playSound(onlinePlayer.getLocation(),
org.bukkit.Sound.ENTITY_WITHER_DEATH, 0.7f, 0.8f);
}
plugin.getBlockManager().clearPlayerBlocks(playerId);
playerHealth.remove(playerId);
Bukkit.getScheduler().runTaskLater(plugin, () -> {
if (player.isOnline()) {
player.setGameMode(GameMode.SPECTATOR);
player.sendMessage("§e你已被淘汰可以观察其他玩家。");
player.sendMessage("§7等待下一轮游戏开始...");
}
}, 100L);
}
public Integer getPlayerHealth(UUID playerId) {
return playerHealth.get(playerId);
}
public void setPlayerHealth(UUID playerId, int health) {
playerHealth.put(playerId, health);
}
public boolean isPlayerAlive(UUID playerId) {
Integer health = playerHealth.get(playerId);
return health != null && health > 0;
}
public void revivePlayer(Player player) {
UUID playerId = player.getUniqueId();
playerHealth.put(playerId, 20);
player.setGameMode(GameMode.SURVIVAL);
player.setHealth(20.0);
player.setFoodLevel(20);
player.setSaturation(5.0f);
player.removePotionEffect(PotionEffectType.SLOW);
player.removePotionEffect(PotionEffectType.WEAKNESS);
player.removePotionEffect(PotionEffectType.BLINDNESS);
player.sendMessage("§a你已复活生命值已恢复。");
player.playSound(player.getLocation(),
org.bukkit.Sound.ENTITY_PLAYER_LEVELUP, 1.0f, 1.0f);
}
}

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package com.playerblocklife;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.logging.Level;
public class PlayerBlockLife extends JavaPlugin {
private static PlayerBlockLife instance;
private PlayerBlockManager blockManager;
private SkinManager skinManager;
private LifeSystem lifeSystem;
private ConfigManager configManager;
// 在 PlayerBlockLife.java 中添加:
@Override
public void reloadConfig() {
super.reloadConfig();
configManager.reloadConfig();
getLogger().info("配置已重新加载");
}
@Override
public void onEnable() {
instance = this;
saveDefaultConfig();
this.configManager = new ConfigManager(this);
this.skinManager = new SkinManager(this);
this.blockManager = new PlayerBlockManager(this, skinManager);
this.lifeSystem = new LifeSystem(this);
getServer().getPluginManager().registerEvents(new BlockBreakListener(this), this);
getServer().getPluginManager().registerEvents(new PlayerJoinListener(this), this);
getServer().getPluginManager().registerEvents(new PlayerQuitListener(this), this);
getCommand("setlifeblocks").setExecutor(new SetLifeBlocksCommand(this));
getCommand("checklifeblocks").setExecutor(new CheckLifeBlocksCommand(this));
getCommand("pblreload").setExecutor(new AdminCommands(this));
getCommand("pbldelete").setExecutor(new AdminCommands(this));
blockManager.loadData();
skinManager.loadAllSkins();
startScheduler();
getLogger().info("§a========================================");
getLogger().info("§ePlayerBlockLife v" + getDescription().getVersion() + " 已启用");
getLogger().info("§e作者: " + getDescription().getAuthors());
getLogger().info("§a========================================");
}
@Override
public void onDisable() {
if (blockManager != null) {
blockManager.saveData();
}
if (skinManager != null) {
skinManager.saveSkinData();
}
getLogger().info("§cPlayerBlockLife 插件已禁用");
}
private void startScheduler() {
getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
blockManager.saveData();
skinManager.saveSkinData();
}, 6000L, 6000L);
getServer().getScheduler().runTaskTimer(this, () -> {
lifeSystem.checkAllPlayers();
}, 200L, 200L);
}
public static PlayerBlockLife getInstance() {
return instance;
}
public PlayerBlockManager getBlockManager() {
return blockManager;
}
public SkinManager getSkinManager() {
return skinManager;
}
public LifeSystem getLifeSystem() {
return lifeSystem;
}
public ConfigManager getConfigManager() {
return configManager;
}
public void logInfo(String message) {
getLogger().info(message);
}
public void logWarning(String message) {
getLogger().warning(message);
}
public void logError(String message, Throwable throwable) {
getLogger().log(Level.SEVERE, message, throwable);
}
}

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package com.playerblocklife;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Skull;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Rotatable;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.util.Vector;
import org.yaml.snakeyaml.Yaml;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerBlockManager {
private final PlayerBlockLife plugin;
private final SkinManager skinManager;
private final Map<UUID, List<Location>> playerBlocks = new ConcurrentHashMap<>();
private final Map<Location, UUID> blockOwners = new ConcurrentHashMap<>();
private final Map<UUID, Material> playerBlockTypes = new ConcurrentHashMap<>();
private final File dataFile;
private final Random random = new Random();
public PlayerBlockManager(PlayerBlockLife plugin, SkinManager skinManager) {
this.plugin = plugin;
this.skinManager = skinManager;
this.dataFile = new File(plugin.getDataFolder(), "blockdata.yml");
}
/**
* 为玩家设置生命方块
*/
public boolean setLifeBlocks(Player player, Location center) {
UUID playerId = player.getUniqueId();
String playerName = player.getName();
// 检查是否已有生命方块
if (hasLifeBlocks(playerId)) {
player.sendMessage("§c你已经有生命方块了");
player.sendMessage("§e使用 /checklifeblocks 查看位置");
return false;
}
// 检查玩家皮肤是否已加载
if (!skinManager.isSkinLoaded(playerId)) {
player.sendMessage("§e你的皮肤正在加载中请稍候...");
player.sendMessage("§7(如果长时间未加载完成,请重新加入服务器)");
return false;
}
List<Location> blocks = new ArrayList<>();
int blocksPlaced = 0;
// 尝试在中心周围生成5个方块
for (int attempt = 0; attempt < 20 && blocksPlaced < 5; attempt++) {
Location blockLoc = findSuitableLocation(center);
if (blockLoc != null && placePlayerHead(blockLoc, playerId, playerName)) {
blocks.add(blockLoc);
blockOwners.put(blockLoc, playerId);
blocksPlaced++;
// 添加放置效果
spawnPlaceEffects(blockLoc);
}
}
if (blocksPlaced > 0) {
playerBlocks.put(playerId, blocks);
saveData();
player.sendMessage("§a========================================");
player.sendMessage("§a成功生成 §e" + blocksPlaced + " §a个生命方块");
player.sendMessage("§6方块使用了你的皮肤头像");
player.sendMessage("§c⚠ 警告: 方块被挖光时,你将死亡!");
player.sendMessage("§7使用 /checklifeblocks 查看方块位置");
player.sendMessage("§a========================================");
return true;
} else {
player.sendMessage("§c无法生成生命方块");
player.sendMessage("§7请确保周围有足够的空间至少5个可放置位置");
return false;
}
}
/**
* 寻找合适的位置
*/
private Location findSuitableLocation(Location center) {
for (int i = 0; i < 10; i++) {
int x = random.nextInt(11) - 5; // -5 到 5
int z = random.nextInt(11) - 5;
Location testLoc = center.clone().add(x, -1, z);
Block block = testLoc.getBlock();
// 检查位置是否合适
if (isSuitableLocation(testLoc)) {
return testLoc;
}
}
return null;
}
/**
* 检查位置是否合适
* 修复:移除 isReplaceable() 方法调用
*/
private boolean isSuitableLocation(Location location) {
Block block = location.getBlock();
// 检查是否已有方块
if (blockOwners.containsKey(location)) {
return false;
}
// 检查方块是否可替换(修复了 isReplaceable() 方法不存在的问题)
Material type = block.getType();
if (!type.isAir()) {
// 检查是否是固体方块,固体方块不能替换
if (type.isSolid()) {
return false;
}
// 检查是否是液体
if (type == Material.WATER || type == Material.LAVA ||
type == Material.WATER_CAULDRON || type == Material.LAVA_CAULDRON) {
return false;
}
// 检查一些特定的不可替换方块
switch (type) {
case FIRE:
case SOUL_FIRE:
case COBWEB:
case BAMBOO:
case BAMBOO_SAPLING:
case SCAFFOLDING:
case LADDER:
case VINE:
case TWISTING_VINES:
case WEEPING_VINES:
case GLOW_LICHEN:
// 这些方块可以替换
break;
default:
// 如果不是固体,也不是特定的透明方块,也不是空气,则检查是否是透明方块
if (!type.isTransparent()) {
return false;
}
break;
}
}
// 检查下方是否有支撑方块
Block below = location.clone().add(0, -1, 0).getBlock();
Material belowType = below.getType();
if (belowType.isAir() || !belowType.isSolid()) {
return false;
}
// 检查是否在水或岩浆中
if (block.isLiquid() || below.isLiquid()) {
return false;
}
return true;
}
/**
* 放置玩家头颅方块
*/
private boolean placePlayerHead(Location location, UUID playerId, String playerName) {
try {
Block block = location.getBlock();
// 检查方块是否已被占用
if (blockOwners.containsKey(location)) {
return false;
}
// 设置方块为玩家头颅
block.setType(Material.PLAYER_HEAD);
// 获取并设置头颅数据
Skull skullState = (Skull) block.getState();
OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(playerId);
// 设置头颅所有者
skullState.setOwningPlayer(offlinePlayer);
// 设置朝向(随机方向)
BlockData blockData = block.getBlockData();
if (blockData instanceof Rotatable) {
Rotatable rotatable = (Rotatable) blockData;
BlockFace[] faces = {BlockFace.NORTH, BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST};
rotatable.setRotation(faces[random.nextInt(faces.length)]);
block.setBlockData(rotatable);
}
// 更新方块
skullState.update(true, false);
return true;
} catch (Exception e) {
plugin.logError("放置玩家头颅失败: " + location, e);
return false;
}
}
/**
* 生成放置效果
*/
private void spawnPlaceEffects(Location location) {
World world = location.getWorld();
if (world == null) return;
// 粒子效果
world.spawnParticle(Particle.ENCHANTMENT_TABLE,
location.clone().add(0.5, 0.5, 0.5),
30, 0.3, 0.3, 0.3, 0.1);
// 音效
world.playSound(location, Sound.BLOCK_ANVIL_PLACE, 0.5f, 1.2f);
}
/**
* 检查方块是否属于某个玩家
*/
public UUID getBlockOwner(Location location) {
return blockOwners.get(location);
}
/**
* 移除方块(当被挖掘时)
*/
public boolean removeBlock(Location location, Player breaker) {
UUID ownerId = blockOwners.get(location);
if (ownerId == null) {
return false;
}
List<Location> blocks = playerBlocks.get(ownerId);
if (blocks == null || !blocks.contains(location)) {
return false;
}
// 移除方块
blocks.remove(location);
blockOwners.remove(location);
// 设置方块为空气
location.getBlock().setType(Material.AIR);
// 生成破坏效果
spawnBreakEffects(location, breaker);
// 检查玩家是否还有剩余方块
int remaining = blocks.size();
// 通知所有相关玩家
notifyBlockBreak(ownerId, breaker, remaining);
// 保存数据
saveData();
return true;
}
/**
* 生成破坏效果
*/
private void spawnBreakEffects(Location location, Player breaker) {
World world = location.getWorld();
if (world == null) return;
// 粒子效果
world.spawnParticle(Particle.BLOCK_CRACK,
location.clone().add(0.5, 0.5, 0.5),
50, 0.5, 0.5, 0.5, 0.5, Material.PLAYER_HEAD.createBlockData());
world.spawnParticle(Particle.SMOKE_LARGE,
location.clone().add(0.5, 0.5, 0.5),
20, 0.3, 0.3, 0.3, 0.05);
// 音效
world.playSound(location, Sound.ENTITY_ITEM_BREAK, 1.0f, 0.8f);
world.playSound(location, Sound.BLOCK_GLASS_BREAK, 0.8f, 1.0f);
// 对挖掘者造成轻微击退
if (breaker != null) {
Location breakerLoc = breaker.getLocation();
Vector direction = location.toVector().subtract(breakerLoc.toVector()).normalize();
breaker.setVelocity(direction.multiply(-0.5).setY(0.3));
}
}
/**
* 通知方块被破坏
*/
private void notifyBlockBreak(UUID ownerId, Player breaker, int remaining) {
Player owner = Bukkit.getPlayer(ownerId);
String ownerName = Bukkit.getOfflinePlayer(ownerId).getName();
// 通知方块所有者
if (owner != null && owner.isOnline()) {
owner.sendMessage("§c⚠ 警告!你的生命方块被破坏了!");
owner.sendMessage("§7破坏者: §e" + (breaker != null ? breaker.getName() : "未知"));
owner.sendMessage("§7剩余生命方块: §a" + remaining + " §7/ §c5");
if (remaining <= 2) {
owner.sendMessage("§4⚠ 警告!生命方块即将耗尽!");
}
// 播放警告音效
owner.playSound(owner.getLocation(), Sound.ENTITY_ENDERMAN_TELEPORT, 0.8f, 0.5f);
}
// 通知破坏者
if (breaker != null && !breaker.getUniqueId().equals(ownerId)) {
breaker.sendMessage("§6你破坏了一个生命方块");
breaker.sendMessage("§7所有者: §e" + (ownerName != null ? ownerName : "未知玩家"));
breaker.sendMessage("§7对方剩余生命方块: §a" + remaining);
// 给予挖掘者经验奖励
breaker.giveExp(5);
breaker.playSound(breaker.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1.0f, 1.0f);
}
// 广播给附近玩家
World world = owner != null ? owner.getWorld() : (breaker != null ? breaker.getWorld() : null);
if (world != null) {
for (Player nearby : world.getPlayers()) {
if (nearby != owner && nearby != breaker &&
nearby.getLocation().distance(owner != null ? owner.getLocation() : breaker.getLocation()) < 30) {
nearby.sendMessage("§7[附近] §e一个生命方块被破坏了");
}
}
}
}
/**
* 获取玩家剩余方块数量
*/
public int getRemainingBlocks(UUID playerId) {
List<Location> blocks = playerBlocks.get(playerId);
return blocks != null ? blocks.size() : 0;
}
/**
* 检查玩家是否有生命方块
*/
public boolean hasLifeBlocks(UUID playerId) {
List<Location> blocks = playerBlocks.get(playerId);
return blocks != null && !blocks.isEmpty();
}
/**
* 获取玩家的所有生命方块位置
*/
public List<Location> getPlayerBlocks(UUID playerId) {
return playerBlocks.getOrDefault(playerId, new ArrayList<>());
}
/**
* 清除玩家的所有生命方块
*/
public void clearPlayerBlocks(UUID playerId) {
List<Location> blocks = playerBlocks.remove(playerId);
if (blocks != null) {
for (Location loc : blocks) {
blockOwners.remove(loc);
loc.getBlock().setType(Material.AIR);
}
}
saveData();
}
/**
* 重新生成玩家的生命方块
*/
public boolean regeneratePlayerBlocks(Player player) {
UUID playerId = player.getUniqueId();
// 清除旧方块
clearPlayerBlocks(playerId);
// 生成新方块
return setLifeBlocks(player, player.getLocation());
}
/**
* 获取已注册玩家的数量
*/
public int getPlayerBlocksCount() {
return playerBlocks.size();
}
/**
* 获取总方块数量
*/
public int getTotalBlocksCount() {
int total = 0;
for (List<Location> blocks : playerBlocks.values()) {
total += blocks.size();
}
return total;
}
/**
* 加载数据
*/
@SuppressWarnings("unchecked")
public void loadData() {
if (!dataFile.exists()) {
return;
}
try {
Yaml yaml = new Yaml();
Map<String, Object> data = yaml.load(new FileReader(dataFile));
if (data == null) {
return;
}
// 加载方块数据
if (data.containsKey("blocks")) {
Map<String, List<Map<String, Object>>> blocksData =
(Map<String, List<Map<String, Object>>>) data.get("blocks");
for (Map.Entry<String, List<Map<String, Object>>> entry : blocksData.entrySet()) {
UUID playerId = UUID.fromString(entry.getKey());
List<Location> locations = new ArrayList<>();
for (Map<String, Object> locData : entry.getValue()) {
String worldName = (String) locData.get("world");
double x = (double) locData.get("x");
double y = (double) locData.get("y");
double z = (double) locData.get("z");
World world = Bukkit.getWorld(worldName);
if (world != null) {
Location location = new Location(world, x, y, z);
locations.add(location);
blockOwners.put(location, playerId);
}
}
if (!locations.isEmpty()) {
playerBlocks.put(playerId, locations);
}
}
}
plugin.logInfo("已加载 " + playerBlocks.size() + " 个玩家的方块数据");
plugin.logInfo("总共 " + blockOwners.size() + " 个生命方块");
} catch (Exception e) {
plugin.logError("加载方块数据失败", e);
}
}
/**
* 保存数据
*/
public void saveData() {
try {
Map<String, Object> data = new HashMap<>();
Map<String, List<Map<String, Object>>> blocksData = new HashMap<>();
// 保存方块数据
for (Map.Entry<UUID, List<Location>> entry : playerBlocks.entrySet()) {
String playerId = entry.getKey().toString();
List<Map<String, Object>> locations = new ArrayList<>();
for (Location loc : entry.getValue()) {
Map<String, Object> locData = new HashMap<>();
locData.put("world", loc.getWorld().getName());
locData.put("x", loc.getX());
locData.put("y", loc.getY());
locData.put("z", loc.getZ());
locations.add(locData);
}
blocksData.put(playerId, locations);
}
data.put("blocks", blocksData);
// 写入文件
Yaml yaml = new Yaml();
yaml.dump(data, new FileWriter(dataFile));
} catch (Exception e) {
plugin.logError("保存方块数据失败", e);
}
}
/**
* 获取所有玩家的方块数据
*/
public Map<UUID, List<Location>> getAllPlayerBlocks() {
return new HashMap<>(playerBlocks);
}
/**
* 获取所有方块的位置和所有者
*/
public Map<Location, UUID> getAllBlockOwners() {
return new HashMap<>(blockOwners);
}
/**
* 检查位置是否包含生命方块
*/
public boolean isLifeBlock(Location location) {
return blockOwners.containsKey(location);
}
/**
* 获取玩家的生命方块位置列表(用于显示)
*/
public List<String> getPlayerBlockLocations(UUID playerId) {
List<Location> blocks = playerBlocks.get(playerId);
List<String> locations = new ArrayList<>();
if (blocks != null) {
for (Location loc : blocks) {
String worldName = loc.getWorld() != null ? loc.getWorld().getName() : "未知世界";
locations.add(String.format("世界: %s, 坐标: %d, %d, %d",
worldName,
loc.getBlockX(),
loc.getBlockY(),
loc.getBlockZ()));
}
}
return locations;
}
/**
* 获取距离玩家最近的方块
*/
public Location getNearestBlock(Player player) {
UUID playerId = player.getUniqueId();
List<Location> blocks = playerBlocks.get(playerId);
if (blocks == null || blocks.isEmpty()) {
return null;
}
Location nearest = null;
double nearestDistance = Double.MAX_VALUE;
for (Location block : blocks) {
double distance = player.getLocation().distance(block);
if (distance < nearestDistance) {
nearestDistance = distance;
nearest = block;
}
}
return nearest;
}
/**
* 获取所有生命方块的统计信息
*/
public Map<String, Object> getStats() {
Map<String, Object> stats = new HashMap<>();
stats.put("totalPlayers", playerBlocks.size());
stats.put("totalBlocks", blockOwners.size());
// 按世界统计
Map<String, Integer> blocksPerWorld = new HashMap<>();
for (Location loc : blockOwners.keySet()) {
String worldName = loc.getWorld() != null ? loc.getWorld().getName() : "unknown";
blocksPerWorld.put(worldName, blocksPerWorld.getOrDefault(worldName, 0) + 1);
}
stats.put("blocksPerWorld", blocksPerWorld);
return stats;
}
}

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package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import java.util.UUID;
public class PlayerJoinListener implements Listener {
private final PlayerBlockLife plugin;
public PlayerJoinListener(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
UUID playerId = player.getUniqueId();
// 异步加载玩家皮肤
plugin.getSkinManager().loadPlayerSkinAsync(player);
// 延迟发送消息,确保皮肤加载完成
Bukkit.getScheduler().runTaskLater(plugin, () -> {
int remainingBlocks = plugin.getBlockManager().getRemainingBlocks(playerId);
if (remainingBlocks > 0) {
player.sendMessage("§a========================================");
player.sendMessage("§e欢迎回来§6" + player.getName() + "§e");
player.sendMessage("§7你还有 §e" + remainingBlocks + " §7个生命方块");
player.sendMessage("§7使用 §e/checklifeblocks §7查看方块位置");
player.sendMessage("§a========================================");
if (remainingBlocks <= 2) {
player.sendMessage("§c⚠ 警告!你的生命方块即将耗尽!");
player.playSound(player.getLocation(),
org.bukkit.Sound.ENTITY_WITHER_SPAWN, 0.5f, 1.0f);
}
} else {
player.sendMessage("§e欢迎加入游戏");
player.sendMessage("§7使用 §e/setlifeblocks §7来设置你的生命方块");
player.sendMessage("§6游戏规则");
player.sendMessage("§7- 每个玩家有5个生命方块");
player.sendMessage("§7- 方块被其他玩家挖光时,你将死亡");
player.sendMessage("§7- 方块使用你的皮肤作为材质");
player.sendMessage("§7- 你可以自由移动,但方块固定位置");
}
}, 40L);
}
@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
UUID playerId = player.getUniqueId();
if (!plugin.getLifeSystem().isPlayerAlive(playerId)) {
Bukkit.getScheduler().runTaskLater(plugin, () -> {
if (player.isOnline()) {
player.setGameMode(GameMode.SPECTATOR);
player.sendMessage("§e你已被淘汰可以观察其他玩家。");
player.sendMessage("§7等待下一轮游戏开始...");
}
}, 20L);
}
}
}

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package com.playerblocklife;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
public class PlayerQuitListener implements Listener {
private final PlayerBlockLife plugin;
public PlayerQuitListener(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
plugin.logInfo("玩家 " + event.getPlayer().getName() + " 离开了游戏");
}
}

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package com.playerblocklife;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.UUID;
public class SetLifeBlocksCommand implements CommandExecutor {
private final PlayerBlockLife plugin;
public SetLifeBlocksCommand(PlayerBlockLife plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("§c只有玩家可以使用此命令");
return true;
}
Player player = (Player) sender;
UUID playerId = player.getUniqueId();
if (args.length > 0 && args[0].equalsIgnoreCase("help")) {
showHelp(player);
return true;
}
if (args.length > 0 && player.hasPermission("playerblocklife.admin")) {
if (args[0].equalsIgnoreCase("other")) {
if (args.length < 2) {
player.sendMessage("§c用法: /setlifeblocks other <玩家名>");
return true;
}
Player target = Bukkit.getPlayer(args[1]);
if (target == null) {
player.sendMessage("§c找不到玩家: " + args[1]);
return true;
}
setBlocksForPlayer(target, player);
return true;
}
}
setBlocksForPlayer(player, null);
return true;
}
private void setBlocksForPlayer(Player target, Player executor) {
UUID targetId = target.getUniqueId();
if (plugin.getBlockManager().hasLifeBlocks(targetId)) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§c玩家 " + target.getName() + " 已经有生命方块了!");
} else {
target.sendMessage("§c你已经有生命方块了");
target.sendMessage("§e使用 /checklifeblocks 查看位置");
target.sendMessage("§e使用 /setlifeblocks reset 重置方块位置");
}
return;
}
if (!plugin.getSkinManager().isSkinLoaded(targetId)) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§e玩家 " + target.getName() + " 的皮肤正在加载中,请稍候...");
} else {
target.sendMessage("§e你的皮肤正在加载中请稍候...");
target.sendMessage("§7(如果长时间未加载完成,请重新加入服务器)");
}
plugin.getSkinManager().loadPlayerSkinAsync(target);
Bukkit.getScheduler().runTaskLater(plugin, () -> {
boolean success = plugin.getBlockManager().setLifeBlocks(target, target.getLocation());
if (success) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§a已为玩家 " + target.getName() + " 生成生命方块!");
}
} else {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§c为玩家 " + target.getName() + " 生成生命方块失败!");
} else {
target.sendMessage("§c生成失败请稍后再试或联系管理员");
}
}
}, 40L);
return;
}
boolean success = plugin.getBlockManager().setLifeBlocks(target, target.getLocation());
if (success) {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§a已为玩家 " + target.getName() + " 生成生命方块!");
}
} else {
if (executor != null && !targetId.equals(executor.getUniqueId())) {
executor.sendMessage("§c为玩家 " + target.getName() + " 生成生命方块失败!");
} else {
target.sendMessage("§c生成失败请确保周围有足够空间");
}
}
}
private void showHelp(Player player) {
player.sendMessage("§a========== PlayerBlockLife 帮助 ==========");
player.sendMessage("§e/setlifeblocks §7- 设置你的生命方块");
player.sendMessage("§e/checklifeblocks §7- 查看你的生命方块位置");
player.sendMessage("§e/setlifeblocks reset §7- 重置生命方块位置");
if (player.hasPermission("playerblocklife.admin")) {
player.sendMessage("§6管理员命令:");
player.sendMessage("§e/setlifeblocks other <玩家> §7- 为其他玩家设置生命方块");
player.sendMessage("§e/pblreload §7- 重载插件配置");
player.sendMessage("§e/pbldelete <玩家> §7- 删除玩家的生命方块");
}
player.sendMessage("§7游戏规则:");
player.sendMessage("§7- 每个玩家有5个生命方块");
player.sendMessage("§7- 方块被挖光时,玩家死亡");
player.sendMessage("§7- 方块使用玩家的皮肤作为材质");
player.sendMessage("§a======================================");
}
}

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package com.playerblocklife;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.profile.PlayerProfile;
import org.bukkit.profile.PlayerTextures;
import org.yaml.snakeyaml.Yaml;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.URL;
import java.nio.file.Files;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public class SkinManager {
private final PlayerBlockLife plugin;
private final Map<UUID, String> playerSkinData = new ConcurrentHashMap<>();
private final Map<UUID, Integer> playerCustomModelData = new ConcurrentHashMap<>();
private final Map<UUID, Long> skinLoadTime = new ConcurrentHashMap<>();
private final File skinDataFile;
private final File skinCacheDir;
private int nextCustomModelData = 1000;
private static final long SKIN_CACHE_TIME = 7 * 24 * 60 * 60 * 1000L;
public SkinManager(PlayerBlockLife plugin) {
this.plugin = plugin;
this.skinDataFile = new File(plugin.getDataFolder(), "skindata.yml");
this.skinCacheDir = new File(plugin.getDataFolder(), "skincache");
if (!skinCacheDir.exists()) {
skinCacheDir.mkdirs();
}
}
public void loadAllSkins() {
loadSkinDataFromFile();
Bukkit.getOnlinePlayers().forEach(this::loadPlayerSkinAsync);
}
public void loadPlayerSkinAsync(Player player) {
UUID playerId = player.getUniqueId();
if (playerSkinData.containsKey(playerId)) {
return;
}
if (loadSkinFromCache(playerId)) {
plugin.logInfo("从缓存加载皮肤: " + player.getName());
return;
}
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
plugin.logInfo("开始加载皮肤: " + player.getName());
String skinBase64 = getSkinFromPlayerProfile(player);
if (skinBase64 == null) {
skinBase64 = getDefaultSteveSkin();
plugin.logWarning("使用默认皮肤: " + player.getName());
}
if (skinBase64 != null) {
playerSkinData.put(playerId, skinBase64);
int modelData = allocateCustomModelData(playerId);
saveSkinToCache(playerId, skinBase64);
skinLoadTime.put(playerId, System.currentTimeMillis());
plugin.logInfo("皮肤加载完成: " + player.getName() + " (模型数据: " + modelData + ")");
Bukkit.getScheduler().runTask(plugin, () -> {
if (player.isOnline()) {
player.sendMessage("§a你的皮肤方块已准备就绪");
}
});
}
} catch (Exception e) {
plugin.logError("加载皮肤失败: " + player.getName(), e);
}
});
}
private String getSkinFromPlayerProfile(Player player) {
try {
PlayerProfile profile = player.getPlayerProfile();
PlayerTextures textures = profile.getTextures();
URL skinUrl = textures.getSkin();
if (skinUrl != null) {
BufferedImage skinImage = ImageIO.read(skinUrl);
if (skinImage == null) {
return null;
}
int headX = 8;
int headY = 8;
int headWidth = 8;
int headHeight = 8;
if (skinImage.getWidth() >= headX + headWidth &&
skinImage.getHeight() >= headY + headHeight) {
BufferedImage headImage = skinImage.getSubimage(headX, headY, headWidth, headHeight);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write(headImage, "PNG", baos);
byte[] imageBytes = baos.toByteArray();
JsonObject textureJson = new JsonObject();
JsonObject timestampJson = new JsonObject();
return player.getUniqueId().toString();
}
}
} catch (Exception e) {
plugin.logWarning("从PlayerProfile获取皮肤失败: " + e.getMessage());
}
return null;
}
private boolean loadSkinFromCache(UUID playerId) {
try {
File cacheFile = new File(skinCacheDir, playerId.toString() + ".cache");
if (cacheFile.exists()) {
long lastModified = cacheFile.lastModified();
if (System.currentTimeMillis() - lastModified < SKIN_CACHE_TIME) {
String skinData = new String(Files.readAllBytes(cacheFile.toPath()));
playerSkinData.put(playerId, skinData);
allocateCustomModelData(playerId);
return true;
}
}
} catch (Exception e) {
plugin.logWarning("读取皮肤缓存失败: " + e.getMessage());
}
return false;
}
private void saveSkinToCache(UUID playerId, String skinData) {
try {
File cacheFile = new File(skinCacheDir, playerId.toString() + ".cache");
Files.write(cacheFile.toPath(), skinData.getBytes());
} catch (Exception e) {
plugin.logWarning("保存皮肤缓存失败: " + e.getMessage());
}
}
private synchronized int allocateCustomModelData(UUID playerId) {
if (playerCustomModelData.containsKey(playerId)) {
return playerCustomModelData.get(playerId);
}
int modelData = nextCustomModelData++;
playerCustomModelData.put(playerId, modelData);
return modelData;
}
private String getDefaultSteveSkin() {
return "8667ba71-b85a-4004-af54-457a9734eed7";
}
public ItemStack createPlayerHead(UUID playerId, String playerName) {
ItemStack head = new ItemStack(org.bukkit.Material.PLAYER_HEAD);
SkullMeta meta = (SkullMeta) head.getItemMeta();
if (meta != null) {
OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(playerId);
meta.setOwningPlayer(offlinePlayer);
Integer customModelData = playerCustomModelData.get(playerId);
if (customModelData != null) {
meta.setCustomModelData(customModelData);
}
meta.setDisplayName("§e" + playerName + "的生命方块");
List<String> lore = new ArrayList<>();
lore.add("§7所有者: §e" + playerName);
lore.add("§c⚠ 警告: 挖掘此方块将减少玩家生命值");
lore.add("§7剩余生命: §a" + plugin.getBlockManager().getRemainingBlocks(playerId) + "/5");
meta.setLore(lore);
head.setItemMeta(meta);
}
return head;
}
public boolean isSkinLoaded(UUID playerId) {
return playerSkinData.containsKey(playerId);
}
public Integer getCustomModelData(UUID playerId) {
return playerCustomModelData.get(playerId);
}
public Map<UUID, String> getAllSkinData() {
return new HashMap<>(playerSkinData);
}
public Map<UUID, Integer> getAllCustomModelData() {
return new HashMap<>(playerCustomModelData);
}
private void loadSkinDataFromFile() {
if (!skinDataFile.exists()) {
return;
}
try {
Yaml yaml = new Yaml();
Map<String, Object> data = yaml.load(new FileReader(skinDataFile));
if (data != null && data.containsKey("skins")) {
Map<String, Object> skins = (Map<String, Object>) data.get("skins");
for (Map.Entry<String, Object> entry : skins.entrySet()) {
UUID playerId = UUID.fromString(entry.getKey());
String skinData = (String) entry.getValue();
playerSkinData.put(playerId, skinData);
}
}
if (data != null && data.containsKey("modelData")) {
Map<String, Integer> modelData = (Map<String, Integer>) data.get("modelData");
for (Map.Entry<String, Integer> entry : modelData.entrySet()) {
UUID playerId = UUID.fromString(entry.getKey());
playerCustomModelData.put(playerId, entry.getValue());
nextCustomModelData = Math.max(nextCustomModelData, entry.getValue() + 1);
}
}
plugin.logInfo("已加载 " + playerSkinData.size() + " 个玩家的皮肤数据");
} catch (Exception e) {
plugin.logError("加载皮肤数据文件失败", e);
}
}
public void saveSkinData() {
try {
Map<String, Object> data = new HashMap<>();
Map<String, String> skins = new HashMap<>();
for (Map.Entry<UUID, String> entry : playerSkinData.entrySet()) {
skins.put(entry.getKey().toString(), entry.getValue());
}
data.put("skins", skins);
Map<String, Integer> modelData = new HashMap<>();
for (Map.Entry<UUID, Integer> entry : playerCustomModelData.entrySet()) {
modelData.put(entry.getKey().toString(), entry.getValue());
}
data.put("modelData", modelData);
Yaml yaml = new Yaml();
yaml.dump(data, new FileWriter(skinDataFile));
plugin.logInfo("皮肤数据已保存");
} catch (Exception e) {
plugin.logError("保存皮肤数据失败", e);
}
}
public void cleanupOldCache() {
File[] cacheFiles = skinCacheDir.listFiles();
if (cacheFiles != null) {
long now = System.currentTimeMillis();
int cleaned = 0;
for (File file : cacheFiles) {
if (now - file.lastModified() > SKIN_CACHE_TIME) {
if (file.delete()) {
cleaned++;
}
}
}
if (cleaned > 0) {
plugin.logInfo("清理了 " + cleaned + " 个过期皮肤缓存");
}
}
}
}

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# PlayerBlockLife 配置文件
# 版本: 1.0.0
# 方块设置
blocks:
# 每个玩家的生命方块数量
amount: 5
# 方块生成范围(以玩家为中心的正方形边长的一半)
spread: 5
# 方块埋藏深度0为地面负数为地下
depth: -1
# 方块材质类型
# 可选值: player_head, custom_block, default
material: player_head
# 是否在生成方块时自动填充周围的方块
fill_around: true
# 当使用玩家头颅时的设置
player_head:
# 是否随机旋转头颅方向
random_rotation: true
# 是否显示玩家名字
show_player_name: true
# 是否显示特殊效果
show_effects: true
# 当使用自定义方块时的设置
custom_block:
# 自定义方块材质
material: DIAMOND_BLOCK
# 是否发光
glowing: true
# 发光等级 (0-15)
light_level: 3
# 游戏规则
game:
# 方块被挖光时是否死亡
die_when_blocks_gone: true
# 死亡后是否变成观察者
become_spectator: true
# 观察者模式
spectator_mode:
# 是否可以飞行
can_fly: true
# 是否可以看到其他玩家
can_see_players: true
# 是否可以穿墙
can_clip: true
# 是否启用生命值系统
health_system: true
# 生命值计算公式
health_formula:
# 方块数量与生命值的关系
# 格式: 方块数量:生命值
5: 20
4: 16
3: 12
2: 8
1: 4
0: 0
# 状态效果
status_effects:
# 当剩余2个方块时
two_blocks_left:
- type: SLOW
amplifier: 1
duration: 100
# 当剩余1个方块时
one_block_left:
- type: SLOW
amplifier: 2
duration: 100
- type: WEAKNESS
amplifier: 0
duration: 100
- type: BLINDNESS
amplifier: 0
duration: 100
# 挖掘奖励
break_rewards:
# 是否给予经验
give_exp: true
# 经验数量
exp_amount: 5
# 是否给予物品
give_items: false
# 物品列表
items:
- DIAMOND:1
- GOLD_INGOT:3
# 广播设置
broadcast:
# 方块被破坏时是否广播
on_block_break: true
# 广播范围(格数)
range: 30
# 玩家死亡时是否全服广播
on_player_death: true
# 新玩家加入时是否广播
on_player_join: false
# 皮肤系统
skin:
# 是否启用皮肤系统
enabled: true
# 皮肤来源
source: player_profile
# 可选值: player_profile, mojang_api, local_cache
# player_profile: 从玩家本地缓存获取推荐不调用外部API
# mojang_api: 从Mojang API获取需要网络
# local_cache: 从本地缓存获取
# 缓存设置
cache:
# 是否启用缓存
enabled: true
# 缓存过期时间(天)
expire_days: 7
# 缓存最大大小MB
max_size_mb: 100
# 默认皮肤(当无法获取玩家皮肤时)
default_skin:
# 使用哪个玩家的皮肤作为默认
player_name: Steve
# 或使用自定义UUID
uuid: 8667ba71-b85a-4004-af54-457a9734eed7
# 是否随机分配默认皮肤
random_default: false
# 可选的默认皮肤列表
available_skins:
- Steve
- Alex
- Enderman
# 皮肤处理
processing:
# 是否异步处理皮肤
async: true
# 处理线程数
threads: 2
# 超时时间(秒)
timeout: 10
# 重试次数
retry_times: 3
# 数据存储
storage:
# 存储类型
# 可选值: yaml, json, sqlite, mysql
type: yaml
# 自动保存
auto_save:
# 是否启用自动保存
enabled: true
# 保存间隔(秒)
interval: 300
# YAML存储设置
yaml:
# 数据文件编码
encoding: UTF-8
# 是否压缩
compress: false
# SQLite设置
sqlite:
# 数据库文件路径
file: plugins/PlayerBlockLife/data.db
# 连接池大小
pool_size: 5
# MySQL设置
mysql:
# 数据库主机
host: localhost
# 数据库端口
port: 3306
# 数据库名
database: minecraft
# 用户名
username: root
# 密码
password: password
# 表前缀
table_prefix: pbl_
# 连接池设置
pool:
max_connections: 10
min_connections: 2
connection_timeout: 30000
idle_timeout: 600000
# 消息配置
messages:
# 消息前缀
prefix: "&6[&ePlayerBlockLife&6]&r "
# 消息颜色
colors:
success: "&a"
error: "&c"
warning: "&e"
info: "&7"
highlight: "&6"
# 命令消息
commands:
setlifeblocks:
success: "&a已为你生成 {blocks} 个生命方块!"
already_has: "&c你已经有生命方块了使用 /checklifeblocks 查看位置"
no_skin: "&e你的皮肤正在加载中请稍候..."
failed: "&c无法生成生命方块请确保周围有足够空间"
checklifeblocks:
no_blocks: "&c你还没有设置生命方块使用 /setlifeblocks 来设置"
info: "&a你的生命方块信息"
location: "&7{index}. &e世界: {world} &7坐标: &a{x}&7, &a{y}&7, &a{z}"
remaining: "&7剩余方块: &e{remaining}&7/&a5"
health: "&7当前生命值: &c{health} ❤"
admin:
reload: "&a插件配置已重载"
delete_success: "&a已删除玩家 {player} 的生命方块"
delete_failed: "&c删除失败玩家不存在或没有生命方块"
revive_success: "&a玩家 {player} 已复活!"
revive_failed: "&c复活失败玩家不存在或未死亡"
# 游戏消息
game:
block_destroyed:
owner: "&c⚠ 警告!你的生命方块被 {breaker} 破坏了!"
breaker: "&a你破坏了 {owner} 的生命方块!"
remaining: "&7对方剩余生命方块: &a{remaining}"
broadcast: "&7[附近] &e一个生命方块被破坏了"
death:
title: "&4☠ 你死了!"
subtitle: "&c所有生命方块已被挖光"
broadcast: "&4☠ 玩家 {player} 的生命方块已被全部挖光,惨遭淘汰!"
spectator: "&e你已被淘汰可以观察其他玩家。等待下一轮游戏开始..."
warning:
low_blocks: "&c⚠ 警告!生命方块即将耗尽!"
last_block: "&4⚠ 警告!这是最后一个生命方块!"
health_low: "&4⚠ 警告!生命值过低!"
# 加入消息
join:
welcome: "&e欢迎加入游戏"
welcome_back: "&e欢迎回来{player}"
rules: |
&6游戏规则
&7- 每个玩家有5个生命方块
&7- 方块被其他玩家挖光时,你将死亡
&7- 方块使用你的皮肤作为材质
&7- 你可以自由移动,但方块固定位置
remaining_blocks: "&7你还有 {blocks} 个生命方块"
commands: "&7使用 &e/setlifeblocks &7来设置你的生命方块"
# 效果设置
effects:
# 方块放置效果
place:
particles:
- type: ENCHANTMENT_TABLE
count: 30
offset_x: 0.3
offset_y: 0.3
offset_z: 0.3
speed: 0.1
sounds:
- type: BLOCK_ANVIL_PLACE
volume: 0.5
pitch: 1.2
# 方块破坏效果
break:
particles:
- type: BLOCK_CRACK
count: 50
offset_x: 0.5
offset_y: 0.5
offset_z: 0.5
speed: 0.5
data: PLAYER_HEAD
- type: SMOKE_LARGE
count: 20
offset_x: 0.3
offset_y: 0.3
offset_z: 0.3
speed: 0.05
sounds:
- type: ENTITY_ITEM_BREAK
volume: 1.0
pitch: 0.8
- type: BLOCK_GLASS_BREAK
volume: 0.8
pitch: 1.0
knockback:
enabled: true
power: 0.5
vertical: 0.3
# 玩家受伤效果
damage:
particles:
- type: DAMAGE_INDICATOR
count: 10
sounds:
- type: ENTITY_PLAYER_HURT
volume: 1.0
pitch: 1.0
# 玩家死亡效果
player_death:
particles:
- type: EXPLOSION_HUGE
count: 5
sounds:
- type: ENTITY_WITHER_DEATH
volume: 0.7
pitch: 0.8
- type: ENTITY_LIGHTNING_BOLT_THUNDER
volume: 1.0
pitch: 0.5
# 保护设置
protection:
# 是否保护生命方块不被非玩家破坏
protect_from_non_players: true
# 是否保护生命方块不被爆炸破坏
protect_from_explosions: true
# 是否保护生命方块不被火焰烧毁
protect_from_fire: true
# 是否保护生命方块不被活塞推动
protect_from_pistons: true
# 是否允许TNT破坏生命方块
allow_tnt_damage: false
# 是否允许苦力怕爆炸破坏生命方块
allow_creeper_explosions: false
# 是否允许末影龙破坏生命方块
allow_ender_dragon_damage: false
# 是否允许其他插件修改生命方块
allow_plugin_modification: false
# 世界保护
world_guard:
# 是否与WorldGuard集成
enabled: false
# 需要保护的地区标志
region_flags:
- block-break
- block-place
- pvp
# 白名单地区(允许破坏生命方块的地区)
whitelist_regions: []
# 黑名单地区(不允许破坏生命方块的地区)
blacklist_regions: []
# 调试设置
debug:
# 是否启用调试模式
enabled: false
# 调试级别
# 可选值: INFO, WARNING, ERROR, DEBUG
level: INFO
# 是否记录到文件
log_to_file: true
# 日志文件路径
log_file: plugins/PlayerBlockLife/debug.log
# 是否显示详细事件日志
verbose_events: false
# 是否记录性能数据
log_performance: false
# 性能日志间隔(秒)
performance_log_interval: 60

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commands:
setlifeblocks:
description: 设置你的生命方块(使用你的皮肤)
usage: /<command>
aliases: [sbl, lifeblocks, setblocks]
permission: playerblocklife.set
checklifeblocks:
description: 查看你的生命方块位置
usage: /<command>
aliases: [cbl, checklife, myblocks]
permission: playerblocklife.check
pblreload:
description: 重载插件配置
usage: /<command>
aliases: [pblr, pblreload]
permission: playerblocklife.admin
pbldelete:
description: 删除指定玩家的生命方块
usage: /<command> <玩家>
aliases: [pbldel, deleteblocks]
permission: playerblocklife.admin
pblrevive:
description: 复活被淘汰的玩家
usage: /<command> [玩家]
aliases: [revive]
permission: playerblocklife.admin
pblstats:
description: 查看插件统计信息
usage: /<command>
permission: playerblocklife.admin