228 lines
7.2 KiB
Java
228 lines
7.2 KiB
Java
package com.playerblocklife;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.logging.Level;
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/**
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* PlayerBlockLife插件主类 - 玩家生命方块系统的核心控制器
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*
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* <p>这个插件为Minecraft服务器添加了一个独特的游戏机制:每个玩家拥有一定数量的生命方块,
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* 这些方块使用玩家的皮肤作为材质。当其他玩家挖光某个玩家的所有生命方块时,该玩家会被淘汰。</p>
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*
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* <p>主要功能:
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* <ul>
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* <li>管理玩家生命方块的生成和销毁</li>
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* <li>处理玩家皮肤的获取和应用</li>
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* <li>监控玩家生命值状态</li>
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* <li>提供完整的命令和权限系统</li>
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* <li>支持配置热重载和数据持久化</li>
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* </ul>
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*
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* @author xiaobai
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* @version 3.0.0-experimental-1.20.4
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* @since 1.0.0
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*/
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public class PlayerBlockLife extends JavaPlugin {
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private static PlayerBlockLife instance;
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private PlayerBlockManager blockManager;
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private SkinManager skinManager;
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private LifeSystem lifeSystem;
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private ConfigManager configManager;
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private MessageManager messageManager;
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/**
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* 插件启用时调用,执行初始化操作
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*
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* <p>初始化流程:
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* <ol>
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* <li>保存默认配置文件</li>
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* <li>初始化所有管理器(注意依赖顺序)</li>
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* <li>加载配置和消息数据</li>
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* <li>注册事件监听器</li>
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* <li>注册命令执行器</li>
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* <li>加载玩家数据和皮肤缓存</li>
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* <li>启动定时任务</li>
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* </ol>
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*
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* @see #onDisable()
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*/
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@Override
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public void onEnable() {
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instance = this;
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// 第一步:保存默认配置
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saveDefaultConfig();
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// 第二步:初始化管理器(注意顺序!)
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this.configManager = new ConfigManager(this);
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this.messageManager = new MessageManager(this);
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this.skinManager = new SkinManager(this);
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this.blockManager = new PlayerBlockManager(this, skinManager);
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this.lifeSystem = new LifeSystem(this);
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// 第三步:加载数据(必须在管理器初始化之后)
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this.configManager.loadConfig();
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this.messageManager.loadMessages();
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// 第四步:注册事件监听器
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getServer().getPluginManager().registerEvents(new BlockBreakListener(this), this);
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getServer().getPluginManager().registerEvents(new PlayerJoinListener(this), this);
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getServer().getPluginManager().registerEvents(new PlayerQuitListener(this), this);
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// 第五步:注册命令
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getCommand("setlifeblocks").setExecutor(new SetLifeBlocksCommand(this));
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getCommand("checklifeblocks").setExecutor(new CheckLifeBlocksCommand(this));
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getCommand("pblreload").setExecutor(new AdminCommands(this));
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getCommand("pbldelete").setExecutor(new AdminCommands(this));
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getCommand("pblrevive").setExecutor(new AdminCommands(this));
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getCommand("pblstats").setExecutor(new AdminCommands(this));
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// 第六步:加载其他数据
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blockManager.loadData();
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skinManager.loadAllSkins();
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// 第七步:启动定时任务
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startScheduler();
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getLogger().info("§a========================================");
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getLogger().info("§ePlayerBlockLife v" + getDescription().getVersion() + " 已启用");
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getLogger().info("§e作者: " + getDescription().getAuthors());
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getLogger().info("§a========================================");
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}
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/**
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* 插件禁用时调用,执行清理操作
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*
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* <p>执行以下清理操作:
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* <ul>
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* <li>保存玩家方块数据到文件</li>
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* <li>保存皮肤缓存数据</li>
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* <li>记录插件禁用日志</li>
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* </ul>
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*
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* @see #onEnable()
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*/
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@Override
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public void onDisable() {
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// 保存数据
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if (blockManager != null) {
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blockManager.saveData();
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}
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if (skinManager != null) {
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skinManager.saveSkinData();
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}
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getLogger().info("§cPlayerBlockLife 插件已禁用");
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}
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/**
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* 重写 reloadConfig 方法,避免循环依赖
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*/
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@Override
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public void reloadConfig() {
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// 只调用父类的reloadConfig,不调用configManager的方法
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super.reloadConfig();
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getLogger().info("基础配置文件已重新加载");
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}
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/**
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* 插件的完整重载方法(用于命令)
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*
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* <p>重新加载所有插件配置和数据,包括:
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* <ul>
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* <li>主配置文件 (config.yml)</li>
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* <li>消息配置文件 (messages.yml)</li>
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* <li>玩家方块数据</li>
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* <li>皮肤缓存数据</li>
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* </ul>
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*
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* <p>这个方法通常由管理员通过/pblreload命令调用。</p>
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*/
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public void reloadPluginConfig() {
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if (configManager != null) {
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configManager.reloadConfig();
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}
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if (messageManager != null) {
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messageManager.reloadMessages();
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}
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if (blockManager != null) {
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blockManager.loadData();
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}
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if (skinManager != null) {
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skinManager.loadAllSkins();
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}
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getLogger().info("插件配置已完全重载");
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}
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private void startScheduler() {
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// 每5分钟自动保存数据
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getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
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if (blockManager != null) {
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blockManager.saveData();
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}
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if (skinManager != null) {
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skinManager.saveSkinData();
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}
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getLogger().info("数据已自动保存");
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}, 6000L, 6000L);
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// 每10秒检查玩家生命方块
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getServer().getScheduler().runTaskTimer(this, () -> {
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if (lifeSystem != null) {
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lifeSystem.checkAllPlayers();
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}
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}, 200L, 200L);
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// 每分钟清理一次过期缓存
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getServer().getScheduler().runTaskTimerAsynchronously(this, () -> {
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if (skinManager != null) {
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skinManager.cleanupOldCache();
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}
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}, 1200L, 1200L);
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}
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/**
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* 获取插件单例实例
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*
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* <p>提供全局访问点,允许其他类访问插件主实例。</p>
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*
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* @return PlayerBlockLife插件实例
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* @throws IllegalStateException 如果插件尚未启用(实例为null)
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*/
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public static PlayerBlockLife getInstance() {
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return instance;
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}
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public PlayerBlockManager getBlockManager() {
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return blockManager;
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}
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public SkinManager getSkinManager() {
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return skinManager;
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}
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public LifeSystem getLifeSystem() {
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return lifeSystem;
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}
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public ConfigManager getConfigManager() {
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return configManager;
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}
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public MessageManager getMessageManager() {
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return messageManager;
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}
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public void logInfo(String message) {
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getLogger().info(message);
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}
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public void logWarning(String message) {
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getLogger().warning(message);
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}
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public void logError(String message, Throwable throwable) {
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getLogger().log(Level.SEVERE, message, throwable);
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}
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} |